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  #1 (permalink)  
Old 06-13-2006
Anesthesia's Avatar
Anesthesia Anesthesia is offline
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First car model - help needed

Hi all - I finally decided to try my hand at modelling a car in Max7. I have chosen a Golf MkII due to the straighter edges and lack of detail - no point starting with a high-end sports car.

Anyway, things are going well so far, but I have run into a problem with the side channel on the car. My poly modelling skills are not great, so I was hoping someone can give me advice on how to approach it.

Attached is a grab of the side, with the edges that need to be 'channelled' in red - I have tried extruding polys, moving edges and verts, but alwats and up with creasing at the front of the car, as the channel does no go all the way through.

Cheers,
D





Last edited by Anesthesia : 06-13-2006 at 06:00 AM.
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Old 06-13-2006
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can you split or cut the faces under your red line then extrude in?

added image. hope it helps. green line means cut. blue out lines the faces you could extrude in. i hope thats what you wanted i found it a litle hard to understand what it was exactly that you wanted to do
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first-car-model-help-needed-help.jpg  

Last edited by docile : 06-13-2006 at 05:53 AM.
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Old 06-13-2006
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I can get the shape without problems, using a variety of methods, but I always end up with creasing at the front where the channel ends. This is obviously due to the geometry, so I need to know how to deal with this. I'll post another picture of the creasing.
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Old 06-13-2006
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well....try postin' another one couse if it's not about what docile wrote than i have no idea what the problem is

If God would prefer front wheel drive...we would bo walkin' on hands...

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Old 06-13-2006
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Thanks docile - the first picture I posted did not explain it clearly, but the second did. It's what you suggested.

The problem is, as the second picture shows, I'm getting creasing/stretching around the front of the channel after extruding and getting the look I want.

How would and experienced modeller deal with this? I know it needs to chamfered/extruded, but how much and where do you chamfer to avoid the high detail channel affecting the low detail body where they join?
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Old 06-13-2006
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You could try putting a quick slice accross the three front polies close to the end of channel where I've put the blue line. If it dont work can we see a smoothed version to see the problem?
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Old 06-13-2006
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Attached are some images showing more detail - with and without edge chamfer, and using cut that scorchi suggested.

Also included are images showing turbosmooth results, with creases clearly visible.








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Old 06-13-2006
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hmm i would recommend just making a downwards cut on the inside of the extrude near to the edge
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Old 06-13-2006
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AHA! I see your chamfer has created a couple of tri polies in the corners, you could try welding together the outer 2 verticies on each corner.
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first-car-model-help-needed-withchamfer6io.jpg  
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Old 06-13-2006
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Hi scorchi (anything to do with the weather? - you'll know what I mean if it is... )

I tried that, but still get the problem.

My problem is that I still don't understand the poly modelling process completely, and am not sure about how geometry changes when smoothed - guess there's a lot to learn.
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Old 06-13-2006
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Quote:
Originally Posted by Anesthesia
Hi scorchi (anything to do with the weather? - you'll know what I mean if it is... )
LOL Yeah partly, my fav weather girl! also my current WIP.

I'm quite a newb poly modeler myself, in fact befor Jan when I started work with a boss who teaches 3ds (result!) everything I knew came from here. but thanks to the 'University of *Red Star*' my progress was pretty rapid. Check it out!

http://www.smcars.net/forums/video-t...tutorials.html
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Old 06-13-2006
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IMO what scorchi write is one thing and than i would try to delete the edge i matched ond create new polygon instead of the two there were. if that wont help than ... i dunno...i will think again
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If God would prefer front wheel drive...we would bo walkin' on hands...

FW: ..::Toyota Supra::..
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