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Work In Progress: Rendering and animation Show off your projects you are working on

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  #41 (permalink)  
Old 08-02-2006
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looks good not much of a low poly person but it looks good


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  #42 (permalink)  
Old 08-02-2006
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I like it.

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  #43 (permalink)  
Old 08-10-2006
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OK model is unwraped
Attached Thumbnails
audi-rs4-avant-lowpoly-grab_unwrap_01.jpg  audi-rs4-avant-lowpoly-uvs.jpg  

Last edited by jumpman : 08-10-2006 at 08:27 AM.
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  #44 (permalink)  
Old 08-10-2006
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oh great job unwrapping

I'm a Prefectionist
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  #45 (permalink)  
Old 08-10-2006
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Nice, whats with the bake? Did you figure it out at last?

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  #46 (permalink)  
Old 08-10-2006
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=>Silent][Moebius: thanx, there a lot of mistakes, but don´t say it to anybody

=>outtannames: I had bad mapping I must remapped it :roll: But now is baking no problem for me
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  #47 (permalink)  
Old 08-10-2006
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model is done, mapping is done, let´s go to texturing
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audi-rs4-avant-lowpoly-grab_mapping.jpg  
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  #48 (permalink)  
Old 08-10-2006
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with driver
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  #49 (permalink)  
Old 08-10-2006
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OK last update tonight
C & C are WELCOME
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  #50 (permalink)  
Old 08-10-2006
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You got to make those body lines much thinner, 1px size, then change it's layer opacity to around 75% and duplicate it, select the new layer, assign white colour fill at 100%, then set the layer opacity to 25%-35% and move it one pixel a side so it'll create a highlight. The low polyness of the model requires good skills to make it look really good even tho its that low poly, get it?

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Last edited by outtanames : 08-10-2006 at 09:17 PM.
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  #51 (permalink)  
Old 08-10-2006
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looks good


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  #52 (permalink)  
Old 08-11-2006
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Quote:
Originally Posted by outtanames
You got to make those body lines much thinner, 1px size, then change it's layer opacity to around 75% and duplicate it, select the new layer, assign white colour fill at 100%, then set the layer opacity to 25%-35% and move it one pixel a side so it'll create a highlight. The low polyness of the model requires good skills to make it look really good even tho its that low poly, get it?

follow that and your golden





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  #53 (permalink)  
Old 08-11-2006
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outtanames: man, thank you for sharing your tip, it´s really good and easy way how to make highlights! here is lil progress on rear part
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audi-rs4-avant-lowpoly-grab_texture_03.jpg  audi-rs4-avant-lowpoly-texture.jpg  

Last edited by jumpman : 08-11-2006 at 07:24 AM.
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  #54 (permalink)  
Old 08-11-2006
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Looking much better Although the highlight should be the lower line, as the sun shines from above. Is your texture 512 x 512 only?

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  #55 (permalink)  
Old 08-11-2006
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Indeed, looks much better...T-Shine is right, fix that and make sure the highlight doesn't go away more than 1px from the black line. Second thing, the badges. Since it looks like you don't have enough space on your body texture, I'd suggest you make a new 512x512 texture and put all of your badges so they'll be high-res and look good, even when you really zoom in tight on them. So make that new texture, put in the RS4 badges and Audi's emblems and whatever that is small and needs to be high-res, then make'em a nice alpha channel, and last thing to do is small planes that will be mapped to them, to get them located nicely on the body follow your current texture which seem to have them located about right.

P.S., no way your main texture is a 512x512, make that 1024x1024 at once.

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  #56 (permalink)  
Old 08-11-2006
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my main texture res. is 1024 x 1024 and about badges, I´am not going to make special texture, because this car will be used in animation, just like trafic and hi-res badges are unnecessarily
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  #57 (permalink)  
Old 08-11-2006
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Quote:
Originally Posted by jumpman
my main texture res. is 1024 x 1024 and about badges, I´am not going to make special texture, because this car will be used in animation, just like trafic and hi-res badges are unnecessarily
In other words, you're lazy A traffic car?

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  #58 (permalink)  
Old 08-11-2006
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Quote:
Originally Posted by outtanames
A traffic car?
yeah just traffic car, main car will something stronger and faster
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  #59 (permalink)  
Old 08-11-2006
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