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| Work In Progress: Rendering and animation Show off your projects you are working on |
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looks hot
![]() ![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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=> p4vlik.cz & Auto.. teh funky SM donīt gives this reflecton, SM is like alpha, it say to renderer where is reflection ( white place ) and where in not (black)
Reflections which you arenīt like are due to bitmap in reflecion map slot ![]() => Tigga: thanx for your coment, as you can see, I repaired reflection, now I must repair some stupid mistakes on model and Iīam going to do new wheels ![]() here is small update, with new reflections, and new colors : |
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Quote:
![]() when auto teh funky and pavlik were saying SM, they were reffering to me. they were abbreviating my nick ![]() alright imo the reflections before, looked like a nice metallic paint job. right now you have a nice, duller paint as it seems. keep up the good work ![]() ![]() I'm a Prefectionist |
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i cant decide which colour i like best, they all look good...nice work, keep goin
![]() ![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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I can still see some room for small improvments, what I do sometimes is creating 3 levels of bodylines that fit specific groups of paints, so the lines aren't too dark or too highlighted on the chosen paint, another thing is applying a blend mode on the highlights that makes 'em have the colour of the paint, cause they're not oviously not white. Last thing hmm...check for places you can add manual shadows or highlights, it helps it even tho its baked.
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