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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 06-17-2006
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Oscar Oscar is offline
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very agressive and very impressive Keep it up

If God would prefer front wheel drive...we would bo walkin' on hands...

FW: ..::Toyota Supra::..
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  #22 (permalink)  
Old 06-18-2006
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yup... it's a nice model so far dude!
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  #23 (permalink)  
Old 06-18-2006
SirDavidP SirDavidP is offline
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Good Car do use the mesh alot for accuracy on the bodykit
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  #24 (permalink)  
Old 06-18-2006
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looks very appealing so far .Great start , goodluck then
hope to see more of ur updates
regds
rahul

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  #25 (permalink)  
Old 06-18-2006
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A little update on the front. Does anyone know a tutorial about a rendering scene?
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dodge-viper-7.jpg  

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Last edited by Dober3D : 06-18-2006 at 10:53 AM.
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  #26 (permalink)  
Old 06-19-2006
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KIRO KIRO is offline
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rendering tutorials about what (max, maya, C4D.....) and alsot what renderer do you use (VRay, MentalRay.....), so if you are using max here are some tutorials about MentalRay and VRay:

http://www.3dm3.com/tutorials/studio/

http://www.3dm3.com/tutorials/seatleon/index4.php

http://www.3dkingdom.org/modules.php...rticle&sid=541

Hope I have helped
Nice model by the way


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  #27 (permalink)  
Old 06-19-2006
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lovely, whats the polycount?

my portfolio here www.revelli.wz.cz
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  #28 (permalink)  
Old 06-22-2006
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Finally have gone away from my summer house. Don't know where to see the polycount, have forgotten that :?. And heres a little update. Don't look at the sharp edges, havent smoothed them yet. Think I'll do the smoothing at the end
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dodge-viper-8.jpg  

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  #29 (permalink)  
Old 06-23-2006
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This looks awesome Really agressive and sexy keep it up
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  #30 (permalink)  
Old 06-23-2006
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That front bumper is mean. I love it man
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  #31 (permalink)  
Old 06-23-2006
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Thumbs up I like the aggresive front dam...wind splitter and stacked dive planes!

I like the aftermarket look(though Viper GTS-Rs have this factory, I believe...). It works very well for the amount of polys used. With a little bit of smoothing, it will look awesome . Nice work.
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  #32 (permalink)  
Old 06-23-2006
SirDavidP SirDavidP is offline
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this style of bodykit isn't real the Real Viper GTS-R is the one thats been around since 2002 the Competition GTS-R the bodykit Dob is doin is from Need For Speed Most Wanted the same bodykit i wish Dodge would of used cause it gives the Viper the Extreme Racing Look that the Viper needs this kit is perfect for it...tho...it is actually possible to do the Bodykit for real it's been done ALOT in the past few years startin with Need For Speed Underground 1 i would usually see these bodykits being limited Production Models..the copyright protection isn't really a concern since EA would actually like to see there creations used in the real world.. then again..what game company wouldn't..
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  #33 (permalink)  
Old 06-24-2006
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Thanks for the coments. Decided to do some smoothing on the front, looks promissing. The line between the hood and the bumper appears because of diffrent smoothing groups
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  #34 (permalink)  
Old 06-24-2006
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nice, smooth and drastical look
remember, taht you can use more than one smoothing group for a polygon

my portfolio here www.revelli.wz.cz
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  #35 (permalink)  
Old 06-24-2006
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if i saw a viper like this in real life, i dont think i would be alone in wanting to put it out of its misery. i think its hideous, but your modelling seems pretty good, so i wont bash you too bad props for doing midpoly, i find it tough
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  #36 (permalink)  
Old 06-24-2006
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rotary_turbo rotary_turbo is offline
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Oh yea, it renders nicely! Very good. I need much more practice to model like that....I guess I should have started earlier like you, eh?
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  #37 (permalink)  
Old 06-26-2006
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Thanks for the coments everyone
Revelli, I know about the groups. But I don't use several groups on one polygone
sarN, everybody has it's own tastes I personally love the kit. As SirDavidP said - it gives an Extreme Racing Look for the Dodge
rotary_turbo, i don't really think that starting earlier or later will effect on the modeling, only practise effects as on time as on modeling lol (Thats my opinion)

And finally an update. Done the exhaust and spent a few days on modeling the back of the car, it's not quite finished tho. And the texture for the rear light is from the game. Can anyone tell me how do I make something that looks like a glass for a midpoly model? :?
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dodge-viper-10.jpg  

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  #38 (permalink)  
Old 06-26-2006
SirDavidP SirDavidP is offline
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well i can try and find some textures for ya

Last edited by SirDavidP : 06-26-2006 at 05:41 PM.
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  #39 (permalink)  
Old 06-27-2006
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your back bumper is very sharp, try to chamfer it

my portfolio here www.revelli.wz.cz
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  #40 (permalink)  
Old 06-27-2006
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No thanks SirDavidP, I'll make them myself. But thanks for offering
Thanks rivelli, forgotten about that.

And here is an update, the body is almost finished.
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dodge-viper-11.jpg  dodge-viper-12.jpg  

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