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  #1 (permalink)  
Old 06-16-2006
Spindle Spindle is offline
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Join Date: Jun 2006
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Porsche 997 Coupe

Hey, this is my first model, a Porsche Carrera 997 Coupe. What do you think so far.

Wireframe


Steel Blue Material


Any tips or feedback on modelling cars would be greatly appreciaited, btw I'm using max.

- Spindle
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Old 06-16-2006
NVD180 NVD180 is offline
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I'm no pro, but i think the wholy car has to be re-modelled. There are thousands of errors.

I think you should just start at the front, and get the basic nice shape first without too many polies.
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Old 06-16-2006
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clix101 clix101 is offline
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I agree with NVD, the best thing to do is to remodel the whole car remember not to use too many polies and looking at other peoples wires is a great help anyway, keep it up
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Old 06-16-2006
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CodeRed CodeRed is offline
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Woah.. I'd agree with the posts above. Try using as few polies as possible to convey the same shapes.. much easier to keep it smooth that way.
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Old 06-16-2006
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revelli revelli is offline
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bumpy on the windows and headlight
you dont need so much polies for modelling
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  #6 (permalink)  
Old 06-16-2006
Spindle Spindle is offline
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k, thanks for the replies guys! Is there an "easy" or first car you recommend for modelling. I was thinking a Honda/Acura NSX would be easier to start with.
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Old 06-16-2006
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Dober3D Dober3D is offline
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I don't think that you should start on another car, the easiest car to model is an Audi TT. Just try to start the porsche with less polies

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Old 06-16-2006
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ColdFlame ColdFlame is offline
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i recommend you making an audi a3 and there is also a video tutorial about it on www.3d-palace.com
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  #9 (permalink)  
Old 06-16-2006
Checker2k3 Checker2k3 is offline
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Redo the car and use less polygons and try to do your details while working on the part of the car. And seperate each part of the car.
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  #10 (permalink)  
Old 06-16-2006
Mimigu Mimigu is offline
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Yeah, no offence, but what you just modeled looks Nothing like a Porsche 997.
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