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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Thanks for all the comments guys...
FlashG: Yes, but never using poly modelling. All work I've done has been in Rhino and then exported to Max where it's rendered. I must admit, poly modelling could have made some of my previous work a lot easier But for work where accuracy is required, I'll still use Rhino.Update ![]() Last edited by Anesthesia : 06-18-2006 at 03:01 PM. |
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Thanks again for all the great comments guys. I have a bad habit of dropping a project like this half way through, but I'm determined to see this one through.
Last update for today - a quick test with material - happy so far. Just need to change the bumper (should be thicker on side of body). The grille also needs to be moved forward a bit (looks too flat in front) BTW, this is modelled in Max, not Rhino... (not sure is earlier posts were confusing) ![]() |
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nice, but front part where the grill and lights are should have greater angle, than it is now. Hope you understand, what I mean.
![]() V.A.D.S.O.N.: Versatile Artificial Destruction and Scientific Observation Neohuman |
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looks verry good (i'm a big golf fan)
if u want to know what kind of bumpers u wanna use, think of what kind of car u what to make. thin k of the type of engine. For example: ure using a g60 8v bumper they have thiker tripes over the wheel arches than a normal 1.6 8v engine what kind of wheels are you gonna put under there? |
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