Quote:
|
Originally Posted by Dennispls
no it is not.
it is a springfield XD
era:
we are using 100% custom content for insurgency so any hl2 stuff will not be used.
|
A brush in a map isnt from hl2, the way you have it you can just model the railings and the supports sepretly, that way if you need longer or shorter brdiges you dont need to make another model.
Quote:
|
Originally Posted by Dennispls
The bridge is pretty much the same in polycount as the default bridge that doesn't even have railings.
|
thats base of the bridge is extremely basic, why i said to make it a brush
Quote:
|
Originally Posted by Dennispls
Plus the brushes do not share the same textures.
Therefor it doesn't even matter.
|
make the texture you made for the bridge into a 512^2 brush texture, then you would only need a 512x256 for the railings and supports seeing how you dont need the big ass center for the floor
Quote:
|
Originally Posted by Dennispls
The collision can be the same on the support (just a box) people will not be walking down there.
|
but if people shoot down there, bullet are gonna hit mid air.