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Not sure about the teeth on the dinosaur. If you're modeling a character, even if you don't want to go into rigging and animating it, it's probably best to set it up so that it will animate properly and well. Due to the fairly limited movements of this thing, the body joints should hold fairly well, as far as I know, but the thing's mouth closes, and you've got teeth protruding through the top and/or bottom of the head. I'd recommend splitting the teeth plane up and separating them from eachother so if the mouth were to close, it'd solve two potential problems. 1.) teeth protruding out of head, or 2.) teeth scaling down in size as mouth closes...
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