![]() |
![]() |
![]() |
![]() |
![]() |
|
|||||||
| Work In Progress: Rendering and animation Show off your projects you are working on |
| |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
Good start just have to work on the accurcy. Be warned the area from the b-pillar to the vents for the radiators is the hardest area to get right.
![]() WIP- Lamborghini Gallardo -Low Poly Concept -Not started |
|
||||
|
in all honesty that paint doesnt look TOO bad
BUT maybe you should use the chamfer tool a bit more on those edges on the bottom and on the creases on the hood lines, really good for a second car though, just like everyone else said just make sure to take a close look at reference pics, keep it up!! and good luck! |
|
||||
|
check this out, for all the corners on your model (detached parts, use this method to get them sharp. Also its good practise to double chamfer your edges(the ones that will be creating the creases)
1. Chamfer and delete polygons that will give you gap between body part 2. Extrude edges inwards 3. Select all the edges on along border (not the edge that was just extrude the other dummy )4. Chamfer with medium size amount 5. Select the most inward edge from that chamfer and chamfer that edgeloop with a much smaller size. ex. First chamfer =1 Second chamfer = 0.2 also, chamfer your corner edge with a small amount (0.1-0.5 or soo) |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
All times are GMT -5. The time now is 01:18 PM. |