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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Looks very nice, so far, for low poly. I model low poly in zModeler for Racer free car sim(at www.racer.nl forum at http://forum.rscnet.org/forumdisplay.php?f=111Race sim Central). My Integra is around 4000 poly and could be improved to add up to less than 5000, but I will try to use more polys on my next project, for more smoothing....anyway, keep up the good work on your stuff!
Last edited by rotary_turbo : 06-28-2006 at 07:56 AM. |
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611 polys = 1222 tris. if you want a tri count convert to editable mesh then use the poly counter. in mesh mode if counts tris. games use tris, which is why they are more important. anyways, the shape looks good, but you could be using all the room you have for details, when youre still making the basic shape.
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