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Work In Progress: Rendering and animation Show off your projects you are working on

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  #1 (permalink)  
Old 06-28-2006
mr.mean mr.mean is online now
WRX Bodykit
 

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garage

started modeling this 2day and yes theres olso going to be a full inside
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  #2 (permalink)  
Old 06-28-2006
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rotary_turbo rotary_turbo is offline
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Join Date: Jun 2006
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Hey, somthing to park peoples cars in! Looks nice. I like the details.
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Old 06-28-2006
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clix101 clix101 is offline
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Nice start, keep it up btw, whats ur poly limit gonna b on this?
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  #4 (permalink)  
Old 06-28-2006
mr.mean mr.mean is online now
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dont ask me but il try to keep it all as low as possible
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Old 06-28-2006
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Dober3D Dober3D is offline
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Nice to see something new around here Are you modeling it for some kind of a game?

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Old 06-28-2006
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DbblGlock DbblGlock is offline
V6 Inside Decal
 

Join Date: Dec 2005
Location: U.K.
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i hope texture it really well, so it will look realistic. modelling wise, good i say. keep it up

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Old 06-28-2006
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multimediaman multimediaman is offline
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keep in mind, that if you're trying to model something video-game style, that face(triangle) count, not poly count, is what matters the most. You may have like, a scene that's almost 300 faces right there.

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  #8 (permalink)  
Old 06-29-2006
mr.mean mr.mean is online now
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small update on the small front building
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Old 06-29-2006
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Shadow Axel Shadow Axel is offline
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that looks sweet man. can't wait to see it textured
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  #10 (permalink)  
Old 06-29-2006
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looks perfect
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