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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 07-06-2006
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Looks pretty good to me
Just make sure to reinforce the kompressor, its material is weaker than the G40

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  #22 (permalink)  
Old 07-10-2006
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@Steven: Lol yeah... But for the sake of this guy, I'll keep my mouth shut


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  #23 (permalink)  
Old 07-10-2006
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lol, hi, ah, yeah but if you drive carefully, then you will have no problems with the g-lader! Just make sure that the engine is warmed up before putting the pedal to the floor!

BTW: Sorry no update because wasn't at home, but i hope that i can make a upload these days, when i finished the doors...

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Zinni


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  #24 (permalink)  
Old 07-12-2006
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damn this is some sexy high poly zmod work here 8o very nice details!

I'm a Prefectionist
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  #25 (permalink)  
Old 07-12-2006
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Hi

A little update, nothing really special, just the corrado and vw badge, the bumper and that one thing, don't know what it's name, much V-dubs have it, under the rear lights on the edge... U know what i mean... Oh and yeah the Bumper isn't finished yet, on the left side there will be a "space" for the exhaust and on the right side i need to make a "hole" for that umm... don't know what its name is... But i think if i show you a picture, then you will see, what i mean!
First the picture of my corrado:


and now a real bumper to show you what i still have to do:


Greets
Zinni


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VW Corrado G60 '89 ZMOD

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Last edited by Zinni : 07-28-2006 at 04:51 AM.
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  #26 (permalink)  
Old 07-13-2006
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Hi
A little update today...


Hope u like it!
NExt things that I'm gonna make: rear lights and that rear plate, then the top and finish the doors and then the rear flap, if that is its name...

Bye
Zinni


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Last edited by Zinni : 07-28-2006 at 04:52 AM.
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  #27 (permalink)  
Old 07-13-2006
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its looking awesome, i reckon if you put it into another 3d program you could make some photoreal renders with it...and if anyone whos made a hipoly model says its wasting polys, theyre hypocrites, cos hipoly models have HEAPS of polys that dont need to be there


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  #28 (permalink)  
Old 07-13-2006
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Hi, thx for the positive comments, people like you give me such an enourmous motivation.
Hmm I can't put it in another 3d program, because i can only use the ZMod, i never tried something else, so to be honest, i don't know how they make the car so highpoly, because i don't think that you can do it like some people do in ZMod... Because on that level, which i do it's already tricky... There are some times where i have to think about one edge some minutes or hours to know how i have to set the polys...
But when the car is ready i really would like to see renders of it! That would be sweet, because it doesn't look bad in ZMod, but not really real...

Greets
Zinni


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  #29 (permalink)  
Old 07-13-2006
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I think there's a awy of putting it in Max without loosing the smoothing, but i'll have to look.
Anyway, the exhaust 'hole' turned out great!I'm even gonna look at the screenies for reference

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  #30 (permalink)  
Old 07-13-2006
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Thx! I'm trying you know.


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  #31 (permalink)  
Old 07-13-2006
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great work! but don't you think you overdid it just a little on that hook in the rear end?

but other than that. i can only be stunned at what you are creating right now. how can your zmod possibly hold all those tris and not just break down?

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  #32 (permalink)  
Old 07-13-2006
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Hmm i don't know exatly what you mean. Not that i think that i didn't make something wrong, but i don't know what you mean...

My Zmod breaks down constantly... So there are times when I'm pissed off and i have to remake something... But Autosave is on @ 3 minutes so i can't loose very much if it breaks down...

Oh i think i can see: Do you mean that that thing is too poly heavy? That thing i can pull other cars... Sorry I don't know how to explain it...


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Last edited by Zinni : 07-13-2006 at 07:51 AM.
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  #33 (permalink)  
Old 07-13-2006
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dude.. 19k is not bad.. u can throw in gta sa.. i'd love to c this beast in there
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  #34 (permalink)  
Old 07-21-2006
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@MPFive: Yeah i thought about it. And i have someone who could convert it to gta Sa... A little offtopic question: is it possible to make tuneable smcars für gta sa? I mean you make some bumpers and so on, and then you can buy it in transfender or wheelsarchangels or so...

Sorry that i didn't updated, but my internet broke down, and i had too much **** around me... So today a update, but again not that big. I think the next thing I'm gonna make is finishing the doors and the roof... The trunk door (or what it is named) will be one of the last things, because it will be very tricky and will cost very much time i believe...
Here are the pictures:







Or maybe i will do the original rims now... We'll see...

Greets
Zinni


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Last edited by Zinni : 07-28-2006 at 04:53 AM.
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  #35 (permalink)  
Old 07-21-2006
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Man, that is an uber dense mesh! in fact, it is so dense, I could have sworn that you could take quality renders without smoothing
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  #36 (permalink)  
Old 07-21-2006
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im sure you could export it to max (.3ds or .obj) and get someone to render it with vray for you

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  #37 (permalink)  
Old 07-22-2006
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Great work Especially since its done in Zmod.
Btw, do you mind sharing those rear light textures?mine suck real bad!

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  #38 (permalink)  
Old 07-23-2006
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crazy detail man.

when i said "you overdid it" i meant you used too many polies for the hook in the rear. but i guess your not caring about that now

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  #39 (permalink)  
Old 07-23-2006
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@Palex:
http://terranotuner.te.funpic.de/rear_light.JPG
There you go! But it's not perfect but i think they are useable...

@Silent:
Yeah i see, and this hook doesn't match perfectly with the bumper because it's a bit too highpoly, i think i'll change it later... Right now i will finish the top/roof.

Greets Zinni


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  #40 (permalink)  
Old 07-23-2006
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Thanx
By the way, which rims are you using?The BBS ones?

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