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Work In Progress: Rendering and animation Show off your projects you are working on

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  #1 (permalink)  
Old 07-05-2006
bheware bheware is offline
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modelling help needed (c4d)

hi there dudes... im new to modelling cars. i have read some tutorialsto get in touch with modelig. so i tried it myself. i was trying and trying and tryng and i couldnt find way to do it. so, im tring to model a ferrari f340, i startted with front bumper, and i did model it, but it seems that i cant get smooth surface. i mean its all bumbed. here is a preview - please dont laugh. if anyone can help me i would be grateful (i hope i spelled id correctly). i almost forgot, i work in Cinema4D, coz i still dont have 3DS... and i can upload C4D file if needed. thanks again.

btw, great forum, best i saw so far, awsoeme bp, and i think i'm gonna stick to this forum.

cheers
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Old 07-05-2006
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basudev basudev is offline
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wireframe please. and keep trying never giveup. also you can look at other's wips, they might help.
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  #3 (permalink)  
Old 07-05-2006
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clix101 clix101 is offline
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hey fellow cinema 4d user welcome to the forum and im glad u like it hmmm... it look as if your using way too many polies in your mesh. If you show us a wireframe ( without hypernurbs ) or upload the file ill be able to help more. If it is that you have too many polies try looking at the wireframes of other peoples cars, im sure youll find one of the car your making aswell and then look at there poly flow. look and learn my friend, look and learn
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Old 07-05-2006
bheware bheware is offline
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i too belive that there is too many polygons, coz i subdivided it few times. now i think i sholudnt. and i dont know how to undo that. on some places i had mismatches with blueprint, you'll see, on that place where that hole i have mismatch on bp. (sorry for my english - tring to do my best )
maybe clix101 can do something, i see that he is a true c4d follower. lol



lol. anywayz i didnt think that anyone would acctualy reply. thanks dudes. so, back to modeling (i wont give up). here is rared c4d file.
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File Type: rar Ferrari.rar (234.2 KB, 9 views)
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  #5 (permalink)  
Old 07-05-2006
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hmmm... now i see your problem what you have done is you have subdivided the mesh from the functions menu. All i can say is thats wrong lol you seem to have it nearly right though Instead of subdividing the mesh from the functions menu just put it under hypernurbs, like u did. If you do that without subdividing it from the function menu your model will be much smoother keep on trying and show your progess here, keep it up
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Old 07-05-2006
bheware bheware is offline
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i know... but it still had bumps... i think that is unuseable now. but, in meantime i made this. and it is smooth at last. lol.

and one question. is modeling in 3ds and c4d similar or its way different?

thanks clix101
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modelling-help-needed-c4d-30-.jpg  modelling-help-needed-c4d-door.jpg  
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  #7 (permalink)  
Old 07-06-2006
flopi flopi is offline
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hi bheware
yes u have to much polygons. try to start with the hood and then go to the front bumper. don't use triangulars and not to much polygons. if u need more polygons u can cut them with the knife later.
do u used a phong-tag?
i think there is a greate tutorial from daubermann here.
http://www.smcars.net/forums/tutoria...astra-dtm.html
try this one. it helps a lot.

mfg
flopi
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  #8 (permalink)  
Old 07-06-2006
bheware bheware is offline
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thanks man.

i didnt know that knife is for making more polygons. and i also dont know what is phong tag for, so i didnt use it. and thanks for link dude.
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  #9 (permalink)  
Old 07-06-2006
bheware bheware is offline
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really great tut, but i dont understand fist part. i dont know how he modeled hood with splines. tough man...
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  #10 (permalink)  
Old 07-06-2006
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RedStar RedStar is online now
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IF your looking for c4d help contact andybuck.
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  #11 (permalink)  
Old 07-07-2006
flopi flopi is offline
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its not necessary to made the splines. its only a help for u to see how it looks like.

mfg
flopi
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  #12 (permalink)  
Old 07-07-2006
bheware bheware is offline
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i know its not necessary, but it looks easier to put polygon dots. and i dont understand how can he model with blueprints in perspective window?

@redstar: thanks man, i will contact him. i hope i wont be pain in the ass when i send him pm. lol
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  #13 (permalink)  
Old 07-07-2006
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NiTrO-EXILE- NiTrO-EXILE- is offline
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you put the blueprints on some planes that you ad to scene

then you can see them in 3d view aswell

the viewport background settings doest show in perspective view



"If it ain't broke, It hasn't got enough features yet"

Mechanical Engineer
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  #14 (permalink)  
Old 07-07-2006
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noorsaid noorsaid is offline
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halo... my fellow c4d user...

i've dl ur file & see that u make to many polys...

since i make the same project with the same software...
i share u my front bumper...

i hope its useful...
may be u can look at the 'double edges' for controling hypernurbs...
and the 'phong shading' tag....

Attached Files
File Type: zip F430 front bumper by nsa.c4d.zip (12.1 KB, 9 views)
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  #15 (permalink)  
Old 07-08-2006
bheware bheware is offline
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Quote:
Originally Posted by noorsaid
halo... my fellow c4d user...

i've dl ur file & see that u make to many polys...

since i make the same project with the same software...
i share u my front bumper...

i hope its useful...
may be u can look at the 'double edges' for controling hypernurbs...
and the 'phong shading' tag....
whoa... thanks man... i'll check your bumper to see how did you do it. it will be great help to me. thanks again man...
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  #16 (permalink)  
Old 07-08-2006
bohoo2u bohoo2u is offline
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It almost looks like you are bridging your polygons wrong in Cinema 4D. Heres a little diagram on how you should do it with each asterik representing a point and the numbers for the order.

*1 *3

*2 *4

Dont go 1-4-3-2 that will give you triangles.

Also, phong tags will make your mesh smoother without subdividing. Put it on and check the angle limit tab. I believe there is a tutorial posted on CGTalk.com somewhere about setting up phong tags for car models.

Feel free to contact me on AIM if you need more help. My screenname is the same as my username here
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  #17 (permalink)  
Old 07-08-2006
bheware bheware is offline
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Quote:
Originally Posted by bohoo2u
It almost looks like you are bridging your polygons wrong in Cinema 4D. Heres a little diagram on how you should do it with each asterik representing a point and the numbers for the order.

*1 *3

*2 *4

Dont go 1-4-3-2 that will give you triangles.

Also, phong tags will make your mesh smoother without subdividing. Put it on and check the angle limit tab. I believe there is a tutorial posted on CGTalk.com somewhere about setting up phong tags for car models.

Feel free to contact me on AIM if you need more help. My screenname is the same as my username here

thanks man. you'll have to explain me thta diagram. you dont have msn?
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  #18 (permalink)  
Old 07-08-2006
bohoo2u bohoo2u is offline
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my msn is bohoou2@yahoo.com
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  #19 (permalink)  
Old 07-08-2006
bheware bheware is offline
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k man, i added you. lol. so, here is what i made so far...
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modelling-help-needed-c4d-wired.jpg  modelling-help-needed-c4d-prev.jpg  
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  #20 (permalink)  
Old 07-08-2006
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noorsaid noorsaid is offline
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that was hypernubs(ed)...wasn't it?
could you post the wire before/without the hypernurbs?..

anyway... keep up the good work!
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