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it looks like a similar problem i occasionally get with turbosmooth, but i cant remember how to make it happen...but im not sure if youre even using 3dsmax
![]() ![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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hmmm...see if it stops with meshsmooth
![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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daymn...how about fixing the mesh, removing all modifiers, exporting it as a .3ds or .obj or something like that, then importing it into a new file and see if it still does it
![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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ohwell, problems fixed, thats all that matters, now you can get on with the car ![]() ![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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hey man nice start on this difficult to model car
i'm not too fond of the design , so to say i think it's ugly but whatever it's got nice performance and it goes like stink ![]() here are some things i'd like to mention after some eyeballing and comparing of your car to the real one ![]() reference i looked at is here: http://www.desktopmachine.com/framep...3475&size=1600 yellow - the headlights have a smooth transition from the body to the round shapes, not a bump like it is atm green - imo you need to move the hood up a teeny bit (it would be nice if you made some big renders 1024*768 or more plz )blue - i can't tell for 100% but it seems like this edge is not round enough purple - same goes here as with blue, it needs to be a bit rounder red - that edge needs to be rounded off a bit more Quote:
![]() I'm a Prefectionist Last edited by Silent][Moebius : 08-20-2006 at 06:35 PM. |
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http://www.smcars.net/forums/77406-post6.html ![]() ![]() - Strength Determination Merciless Forever -
BLS FIN Chapter f**k the fuel economy |
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![]() wikipedia is your friend http://upload.wikimedia.org/wikipedi...fasermatte.jpg![]() I'm a Prefectionist |
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btw texture i made is most used type of FC (irl it is used on race/tuner cars etc.) heres photo hows it looks like in real life. http://www.westcoastviper.com/produc...iber_doors.jpg ![]() - Strength Determination Merciless Forever -
BLS FIN Chapter f**k the fuel economy |
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Thanks, I had some of those.. any recommendations on how to map the reference textures onto irregularly curved objects such as the headlights? It either comes out distorted on one side or another, or comes out in weird parallel lines.. Also, can anyone tell me why my entire scene is 79 megabytes in size? The scene contains less than 500k polies, and no textures/materials other than the blueprints, a single HDR, carpaint, and the CF texture..
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It's looking very good keep up the great work....
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American Muscle Rocks!!!!!! |