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Work In Progress: Rendering and animation Show off your projects you are working on

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  #41 (permalink)  
Old 08-11-2006
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it looks like a similar problem i occasionally get with turbosmooth, but i cant remember how to make it happen...but im not sure if youre even using 3dsmax


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  #42 (permalink)  
Old 08-11-2006
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Quote:
Originally Posted by The IC
it looks like a similar problem i occasionally get with turbosmooth, but i cant remember how to make it happen...but im not sure if youre even using 3dsmax
yes, 3ds max and yes, turbosmooth. For some reason everything I change on the car sticks, but fixing the rim doesn't change anything when I re-load the file.
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  #43 (permalink)  
Old 08-12-2006
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hmmm...see if it stops with meshsmooth


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  #44 (permalink)  
Old 08-12-2006
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Quote:
Originally Posted by The IC
hmmm...see if it stops with meshsmooth
that doesn't help since the mesh gets messed up every time I re-open the file even if the turbosmooth is gone
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  #45 (permalink)  
Old 08-12-2006
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daymn...how about fixing the mesh, removing all modifiers, exporting it as a .3ds or .obj or something like that, then importing it into a new file and see if it still does it


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  #46 (permalink)  
Old 08-12-2006
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ya that should fix ur problem


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  #47 (permalink)  
Old 08-12-2006
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Quote:
Originally Posted by The IC
daymn...how about fixing the mesh, removing all modifiers, exporting it as a .3ds or .obj or something like that, then importing it into a new file and see if it still does it
meh that changed it to edit mesh instead of poly, and I hate that. I ended up fixing it by detaching the part that kept getting messed up, then re-attaching it.. now it loads up fine.
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  #48 (permalink)  
Old 08-12-2006
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Quote:
Originally Posted by CodeRed
meh that changed it to edit mesh instead of poly, and I hate that
lol you can change it back really easy ohwell, problems fixed, thats all that matters, now you can get on with the car


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  #49 (permalink)  
Old 08-20-2006
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Random render, nothing too new.. I adjusted the B pillars I guess and worked on the window trim a little. Just working on materials/rendering for now.
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pagani-zonda-f-zonda26_3.jpg  
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  #50 (permalink)  
Old 08-20-2006
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looks really clean and smooth, nice work
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  #51 (permalink)  
Old 08-20-2006
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Quote:
Originally Posted by clix101
looks really clean and smooth, nice work
thanks
Forgot to ask.. anyone know how to make a good carbon fiber material? I can't even find a good reference texture/map pic..
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  #52 (permalink)  
Old 08-20-2006
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hey man nice start on this difficult to model car i'm not too fond of the design , so to say i think it's ugly but whatever it's got nice performance and it goes like stink

here are some things i'd like to mention after some eyeballing and comparing of your car to the real one

reference i looked at is here: http://www.desktopmachine.com/framep...3475&size=1600

yellow - the headlights have a smooth transition from the body to the round shapes, not a bump like it is atm
green - imo you need to move the hood up a teeny bit (it would be nice if you made some big renders 1024*768 or more plz )
blue - i can't tell for 100% but it seems like this edge is not round enough
purple - same goes here as with blue, it needs to be a bit rounder
red - that edge needs to be rounded off a bit more

Quote:
Originally Posted by CodeRed
Forgot to ask.. anyone know how to make a good carbon fiber material? I can't even find a good reference texture/map pic..
i could explain how carbon fibre reflects light but i guess some nice images will help better, maybei can find something...

I'm a Prefectionist

Last edited by Silent][Moebius : 08-20-2006 at 06:35 PM.
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  #53 (permalink)  
Old 08-20-2006
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Quote:
Originally Posted by CodeRed
thanks
Forgot to ask.. anyone know how to make a good carbon fiber material? I can't even find a good reference texture/map pic..
http://www.smcars.net/forums/77406-post6.html

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  #54 (permalink)  
Old 08-20-2006
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Quote:
Originally Posted by Zachary
i wa thinking of that too, but that is simply the texture he'll need. but the material itself is rather complicated to make it look perfect

wikipedia is your friend http://upload.wikimedia.org/wikipedi...fasermatte.jpg

I'm a Prefectionist
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  #55 (permalink)  
Old 08-20-2006
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Quote:
Originally Posted by Silent][Moebius
i wa thinking of that too, but that is simply the texture he'll need. but the material itself is rather complicated to make it look perfect

wikipedia is your friend http://upload.wikimedia.org/wikipedi...fasermatte.jpg


btw texture i made is most used type of FC (irl it is used on race/tuner cars etc.)
heres photo hows it looks like in real life.
http://www.westcoastviper.com/produc...iber_doors.jpg

- Strength Determination Merciless Forever -
BLS FIN Chapter

f**k the fuel economy

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  #56 (permalink)  
Old 08-20-2006
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Thanks, I had some of those.. any recommendations on how to map the reference textures onto irregularly curved objects such as the headlights? It either comes out distorted on one side or another, or comes out in weird parallel lines.. Also, can anyone tell me why my entire scene is 79 megabytes in size? The scene contains less than 500k polies, and no textures/materials other than the blueprints, a single HDR, carpaint, and the CF texture..
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  #57 (permalink)  
Old 08-20-2006
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Maybe just maybe your Hdri is 55MB in size , or look how much your texture
and BP weight up

read , understand , wait , make it better
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  #58 (permalink)  
Old 08-21-2006
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Quote:
Originally Posted by doch_1
Maybe just maybe your Hdri is 55MB in size , or look how much your texture
and BP weight up
My HDRI is less than a megabyte in size.. the other images are also similarly small.
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  #59 (permalink)  
Old 08-21-2006
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It's looking very good keep up the great work....

Quote:
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it just dosnt appeqal to me supercars generally dont really,im a japanese powah freak "if it aint jap, its crap"
I'd have to say that "if it's jap, it's crap" lmao
American Muscle Rocks!!!!!!
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  #60 (permalink)  
Old 08-21-2006
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