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Work In Progress: Rendering and animation Show off your projects you are working on

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  #41 (permalink)  
Old 07-28-2006
SlimyStrike
 

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The cosworth was before the Evo if i'm not mistaken, but I don't know that for sure so i'll just wait for some mercedes expert over here
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  #42 (permalink)  
Old 07-28-2006
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Tigga Tigga is offline
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Okay,

only the grill and the rearlights left.



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  #43 (permalink)  
Old 07-28-2006
SlimyStrike
 

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Looks stunning as always man!!
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  #44 (permalink)  
Old 07-28-2006
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Palex Palex is offline
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That's looking mighty good!

Digital Apex Mod Team blog now open: http://digital-apex.blogspot.com
We're "hiring" people
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  #45 (permalink)  
Old 07-28-2006
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Tigga Tigga is offline
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I just spent around two hours drawing the grill... urgh.
And I noticed that I still need to texture the wiper...
And the rearlights aren't done yet, also.. anyone got some nice pics?


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  #46 (permalink)  
Old 07-28-2006
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Max P. (mk2) Max P. (mk2) is offline
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Really nice work there Tigga.Here's some pics for you.



This lights are from my Benz
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  #47 (permalink)  
Old 07-28-2006
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Big thx man!

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  #48 (permalink)  
Old 07-28-2006
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Okay... I just finished drawing a rearlight texture, as these pictures there weren't so good after all. :/

I'm not really sure about the texture, I think it doesn't look convincing enough, but I don't know what else I could do make it more real.

Also a quick testrender.





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  #49 (permalink)  
Old 07-28-2006
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Lovely job on the texturing!


Never settle for less...
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  #50 (permalink)  
Old 07-29-2006
Jinxian Jinxian is offline
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that looks really nice . how are you doing the windows ?(i understand trans maps mind you , but can we use them in the contest ? v.confused lol) thought we were limited to 2 maps.
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  #51 (permalink)  
Old 07-29-2006
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Quote:
Originally Posted by Jinxian
that looks really nice . how are you doing the windows ?(i understand trans maps mind you , but can we use them in the contest ? v.confused lol) thought we were limited to 2 maps.
The rules say that we may only use a 1024x1024 and a 512x512 Diffuse Map, which is basically the normal texture. It also said that we may use transparency, specular and reflections maps and that these would not count in the texture amount.

I'm using a 1024x1024 Diffuse Map for the body along with a Specular Map, and a 512x512 Diffuse Map with Alphachannel and a Specular Map for the rest.


/e:

Just wanted to say, I'm rendering my final renders now.


Last edited by Tigga : 07-29-2006 at 05:03 AM.
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  #52 (permalink)  
Old 07-29-2006
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How ironic, I'd say to saturate your rearlights a bit to make them look more real

Anyway, it's looking sexy


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  #53 (permalink)  
Old 07-29-2006
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Finished.





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  #54 (permalink)  
Old 07-29-2006
Kitteh Kitteh is offline
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Holy crap.. it's so clean and perfect...

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  #55 (permalink)  
Old 07-29-2006
geldecds geldecds is offline
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Hi Tigga,

Really Nice work. And really nice textures.

For the Cosworth Versions: In fact there are two of them. First there was a 2.3l which came out almost immediatley after the original Limousine, the one without the encased flanks.
Then there was the more or less famous model upgrade where the standard cars got their casings and the tiny 1.8l engine. The Cosworth instead got a slightly bigger engine with 2.5l. The Evos were drived fromt that version and had in fact almost the same 2.5l Engine but a bit tuned.
First there was the Evo1 which had, compard to the original cosworth, the stronger engine, a bigger wing and i think larger wheels and was only available ind midnightblack. Then came the Evo2 ehich not only had an even bigger Wing, but also an even stronger engine and the famous bodykit with wider fenders. It also had those quite large 6-spoke alloy Wheels which also could be seen later on the final edition of the E500. This bodykit and those wheels were break with mercedes conservative traditions, even the engine had a designed cover with "2.5l-16v" on it. Until then this was unimaginalbe at Mercedes.

Btw. The one you have in your signature seems to be one of the Avantgarde models. This was a set of three special editions each with a limitation of 1.000pcs I think.
There was the blue one, a 2.5l Diesel - I think, which had those colorful leatherseats, shown on one photo her in this thread. Then there was a red and a green one, both with petrol engines, but i can't remember there sizes or what they had as special. This was Mercedes' first try to look younger and this was also the first time they used Mica-Colors. Those three were the first cars i know to have a somewhat pearl-effect lacquer.

Cheers
dennis

Team R.C.L.
- Real Classics Ltd. -

Last edited by geldecds : 07-29-2006 at 08:28 AM.
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  #56 (permalink)  
Old 07-29-2006
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My compliments for the great car. You did a great job in short time period,and I love your texturing.
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  #57 (permalink)  
Old 07-29-2006
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Love it!


If you can't stand the heat, don't walk into the fire...
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  #58 (permalink)  
Old 07-31-2006
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I've been playing around a bit.




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  #59 (permalink)  
Old 07-31-2006
Jinxian Jinxian is offline
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thats great , doesnt look too bad in game at all. great overall work btw =)
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  #60 (permalink)  
Old 07-31-2006
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Looks like you're getting there

Some tips:
go for 3D headlights (taillights are ok with a texture now). Some really simple ones will look a lot better than these (flares can be put in a better place also) + they will look better when damaged.
Make some stuff detachable (mirrors, bumpers?). The more stuff that flies off in crashes, the cooler a car looks.
go for darker windows to hide your non-existant interior, or turn your interior into something more than what it is now
It looks liek your underbody isn't finished, be sure not to neglect that. even a simple textured underside can look good fliped over. When it has 3d exhausts and axles it looks even better.
Somethin strange about your exhaust.
Also, the car looks small compared to the wheels it is on (those are stock 13" right ?), maybe scale it up a bit ?)

And finally, don't go too easy on the damage textures. That's an area too many Crashday car makers neglect in my opinion. I'll hit you up with some tips & Photoshop brushes if you want
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