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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 07-20-2006
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Lowpoly Contest: Mercedes Benz 190E

Okay, started my new project for the contest.


It's around 200 polies at the moment, wheels not counted as they are only temporary until I build some new ones.

I'm still debating wether I should make it the stock version or tune it...
If I decide to tune it, then I think I'll go with the Rieger Tuning "Infinity" frontlip, sideskirt and rearwing. However, I'm open to suggestions.

Rieger Bodykit 1
Rieger Bodykit 2
Rieger Bodykit 3


And here's the WIP pic:


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Old 07-20-2006
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Looks okay, but if I were you, I'd have modelled the doorlines in too, so you could open the doors.
Also, I'd prefer it stock, the bodykit is a tad too much to my liking.
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Old 07-21-2006
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Old 07-21-2006
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Green stuff I'd change for polysaving
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Old 07-21-2006
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I'll change that line on the trunk and I'll think about changing the stuff on the trim on the side.

However the polies on the opening for the rearlight have to be that way, because of the "ribs" in the rearlight.


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Old 07-21-2006
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Well, if you're going to extrude the rearlight out of those, yes leave 'em for that, but afterwards when the light is detached, there's no reason to leave a perfectly straight line subdivided into 4 parts if you ask me
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Old 07-21-2006
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Quote:
Originally Posted by Xoliul
Well, if you're going to extrude the rearlight out of those, yes leave 'em for that, but afterwards when the light is detached, there's no reason to leave a perfectly straight line subdivided into 4 parts if you ask me
Uh... why would I detach the light?

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Old 07-21-2006
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To save polies for one Also, I find that easier to assign materials, and most of all, easier to UV map.
Dunno, I'm surprised you wouldn't do it, but I guess everybody has his own ways
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Old 07-21-2006
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Quote:
Originally Posted by Xoliul
but I guess everybody has his own ways
Indeed.
Well, I don't really have problems UV mapping or assigning materials or such if I leave it in one part. However, saving polies is an argument. But i don't really like to have these parts as separate objects, as there is always the danger of getting very small gaps between them.. and if you only notice them after you spent some time rendering it, then it came back to bite you in your ass.

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Old 07-21-2006
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if you want my opinion i would make it into the evolution 2 version . i always thought that looked hard as nails..
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Old 07-21-2006
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Quote:
Originally Posted by Tigga
Indeed.
Well, I don't really have problems UV mapping or assigning materials or such if I leave it in one part. However, saving polies is an argument. But i don't really like to have these parts as separate objects, as there is always the danger of getting very small gaps between them.. and if you only notice them after you spent some time rendering it, then it came back to bite you in your ass.
Don't you hate it when you're UV mapping, and for example you map the body to the entire square area to make use of one texture, to have the taillights that makes use of another texture, be spread over your body? It's a pain to select stuff like that if you ask me.
And I wouldn't fear gaps, if you detach them there wont be any, and with a little bit of care those won't appear either. And you won't notice them that much on a lowpoly model like this i think, if they would appear.
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Old 07-21-2006
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Quote:
Originally Posted by Xoliul
Don't you hate it when you're UV mapping, and for example you map the body to the entire square area to make use of one texture, to have the taillights that makes use of another texture, be spread over your body? It's a pain to select stuff like that if you ask me.
And I wouldn't fear gaps, if you detach them there wont be any, and with a little bit of care those won't appear either. And you won't notice them that much on a lowpoly model like this i think, if they would appear.
Well, I tend to keep the parts I have on one map as a single part. If I would put the rearlight on a different map, I'd simply detach it, map it and then re-attach it to the body. But as I don't plan on putting the rearlight on a different map it doesn't really matter.

I'm planning on using the 1024x1024 map for the body and the stuff that directly attaches to it like the mirrors and the 512x512 map for the wheels, the car logos an so on.

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Old 07-21-2006
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I just finished the rear.



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Old 07-22-2006
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this is one of the few mercs i actually like (irl) and the model looks pretty nice and smooth :roll:, it`s too bad so many ppl just model cars to look at them instead of driving them(in racer for example) .

keep it up (thumbsup)
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Old 07-22-2006
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Well I'd actually like to see this in a game. I'm not so sure about Racer though, I mean it has nice graphics and all but I don't really like the physics, so if it will ever get into Racer it will done by someone else than me. I also don't really like the GTA Games, after a while they get really boring additionally I would be required to build a whole interior, which I really don't like to do. So it probably won't go in there either. However, I just took another look at the Crashday tools documentation and I'm actually thinking about importing it there.





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Old 07-22-2006
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you should put it in rFactor
Btw, are you going to do the Evo I and Evo II versions?

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Old 07-22-2006
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Quote:
Originally Posted by Palex
you should put it in rFactor
Btw, are you going to do the Evo I and Evo II versions?
I'm thinking about doing the Evo 2 after I finish the stock one.

Not really much of an update, but well...
Exactly 2300 polies now for the whole body.


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Old 07-23-2006
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looks very good mate
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Old 07-23-2006
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Superb modelling...actually never seen someone modelling from back to front.

Veteran of the Racer community since 1999.
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Old 07-23-2006
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I have and its GT with his Bora atm he always does from the the back first
sorry for offtopic
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