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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Lowpoly Contest: Mercedes Benz 190E
Okay, started my new project for the contest.
It's around 200 polies at the moment, wheels not counted as they are only temporary until I build some new ones. I'm still debating wether I should make it the stock version or tune it... If I decide to tune it, then I think I'll go with the Rieger Tuning "Infinity" frontlip, sideskirt and rearwing. However, I'm open to suggestions. Rieger Bodykit 1 Rieger Bodykit 2 Rieger Bodykit 3 And here's the WIP pic: ![]() |
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![]() Well, I don't really have problems UV mapping or assigning materials or such if I leave it in one part. However, saving polies is an argument. But i don't really like to have these parts as separate objects, as there is always the danger of getting very small gaps between them.. and if you only notice them after you spent some time rendering it, then it came back to bite you in your ass. |
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if you want my opinion i would make it into the evolution 2 version . i always thought that looked hard as nails..
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And I wouldn't fear gaps, if you detach them there wont be any, and with a little bit of care those won't appear either. And you won't notice them that much on a lowpoly model like this i think, if they would appear. |
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I'm planning on using the 1024x1024 map for the body and the stuff that directly attaches to it like the mirrors and the 512x512 map for the wheels, the car logos an so on. |
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Well I'd actually like to see this in a game. I'm not so sure about Racer though, I mean it has nice graphics and all but I don't really like the physics, so if it will ever get into Racer it will done by someone else than me. I also don't really like the GTA Games, after a while they get really boring additionally I would be required to build a whole interior, which I really don't like to do. So it probably won't go in there either. However, I just took another look at the Crashday tools documentation and I'm actually thinking about importing it there.
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