take your blueprint image of the top and turn it by 90° upwards with an image editing program.
are you following a tutorial for your first car?
about your polygons and vertices not being at the correct position. you have now a 2D silhouette of your car. you need to moove all the vertices according to the top blueprint to make a 3D model. might sound a little complicated and weird at first but i guess you will soon get used to it
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Originally Posted by PunkGuy
Whta for dou model the car?? For a game?? cause i think 3dsm max is the best..
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it all depends on the skill of the person who uses the program he has at hand. i have seen people make models that are 10 times better with Zmod than with 3DSMax