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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 08-15-2006
Cruizer Cruizer is offline
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Golf MK I (Game model)

Hey @ll,
I really hpe iŽll finish this one! At the moment it has round about 10k Polies and it runs at constantly 29FPS (Geforce4 MX 440 AGP *SHAME*).I plan to end up abbout 35k polies for the coming GTR2. And i know that it isnŽt accurate @ all things.. IŽll fix most important mistakes later..
I Hope u like this baby.
Comments and Critics welcome!

Renders:
http://img152.imageshack.us/my.php?image=ren1lc7.jpg
http://img145.imageshack.us/my.php?image=ren2ba3.jpg

Smooth Iteration is set to 1..

Regards
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Old 08-15-2006
The IC's Avatar
The IC The IC is offline
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looking good so far, keep goin


Future Ideas: Late 80s/Early 90s Australian Touring Cars
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Old 08-15-2006
rallydriver rallydriver is offline
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Uuumm.. why do you use smoothing in game models?
Anyway I like it sofar. Nice bodykit!
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Old 08-15-2006
Cruizer Cruizer is offline
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Because GTR2 can handle cars up too 50k polies! So i wanted to have a detailed ans smooth car in a game! Like in Project Gotham Racing. I think there are not many game models which have modeled seams (bodylines) or lights and I think that even if u spend a lot of time u canŽt get a texture look as good as modeled!

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Old 08-15-2006
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Quote:
Originally Posted by Cruizer
Like in Project Gotham Racing. I think there are not many game models which have modeled seams (bodylines) or lights and I think that even if u spend a lot of time u canŽt get a texture look as good as modeled!

Regards
Well.. I think you are totally wrong.
First at all, I've seen tons of game models with modelled bodylines and lights, and only half of them look somehow good. Why I wouldn't go for 3d lines yet, is because many people are still running on lower end computers and can't enable AA in all games... And you know, 3d doorlines WILL look bad without antialiasing, unlike textured ones.
Secondly, no matter how highpoly your mesh is going to be, you're still going to need just as good textures to make it look good as you would need with a lower poly model.. The only thing is that you probably wouldn't have to texture the doorlines so well.

Well, on to your model then.
It is obviously too highpoly, but I'm not going to nag about that because I know you're ignorant and won't/can't change it. Anyways, it looks fairly accurate, but there are some spots that are too round. The rear for example looks too round and I have no idea how you're going to do the rearlights.. Well maybe you'll cut them later on but whatever. Also, the license plate hole looks way too smooth and rounded.

Please don't get offended, I just hate the way you think.. Like you didn't need textures after using and insane amount of polies. I mean you said it's a game model after all, I don't know about GTR2 but none of the games I know don't have such complex shaders and materials where you could make it look realistic without textures.
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Old 08-15-2006
Cruizer Cruizer is offline
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Weell guy. No i am not ignorant..
And yeah of course I will still need good textures but u can´t get the depth of modelling guy...
And if u post plz first search for GTR2.. For That game u´ll need minimum a
2,5GHZ processor with 1GB of ram and a 128MB graphic card, so that i am sure, that the guy, wo can play this game, can enable AA.. Be sure...
A pic of Racer (Freeware, no antialiasing), and as u can see the ,,seams" still look okay, so I think it will look great in GTR2! I already tested it in GTR1 and MBWR2 and it looks good IMO!
http://img227.imageshack.us/my.php?image=inged7.jpg

Regards

Last edited by Cruizer : 08-15-2006 at 09:53 AM.
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Old 08-15-2006
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just thought id add something to this convo, as far as i can tell, all the new racing games coming out are using normal maps to make the panel gaps have depth and make sharp edges look slightly rounded


Future Ideas: Late 80s/Early 90s Australian Touring Cars
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Old 08-15-2006
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Seams = Doorlines?
If that's what you mean, I can't see them at all. If you need those "dents" on the side, yeah it's obvious that you want to model them these days but you could do it with 1/4 the polies you use and still nobody would notice the difference.

And yes, I agree that you can add more depth on some parts by modelling them and then slapping on some great textures, but the thing that bothers me the most on your model is that you have useless polies all over where you don't need them.
The bonnet and the doors for example are almost straight on this old golf but still you're using all those faces... I mean, more faces basically means better reflections but you're just so not going to notice the difference unless you really zoom in and have a look with a magnifying glass.

I'm now taking this wire you showed at RSC... Why didn't you show it here anyways?
I've done some rough drawings on them.. Only the hood stuff thou.
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golf-mk-i-game-model-golfy.jpg  
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Old 08-15-2006
Cruizer Cruizer is offline
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Dont know why.. Good question
Ehm yeah i know but like I said, I am not that guy who count the polies all the time..
Like I said @ RSC too Either u love it or u hate it! But maybe I am going to ,,fix" some flat parts if i have too much time and if i am bored! Then I will c too get the poly count less high. But for now I would like to model on @ Iteration 1, then finally collapse it and then cut some polies...

Regards
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Old 08-16-2006
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btw the performance in GTR2 isn't top notch in any way. the most people complain about low FPS with high graphic settings so they turn them down. in the end you have lower car display settings meaning you have less polies on the cars to make the game faster.

have you played the demo of GTR2? and btw i don't think everyone will have a high end comp to enjoy those high poly cars. then a whole grid of 20+ cars at the smae time. woah i don't think many comps will be able to handle so many polies at the same time and give you satisfying results like 30 and more FPS

and think about it and do some math. let's say you are aiming for 35k polies and you already (!) have spent 10k on the exteriour. then what will your wheels and rims and your interior look like? you will also have to model a damage model, meaning separapble parts and maybe an engine of necessary.

imo you should start cutting down polies now, so you will have an easier job later and also to be in the boundaries of your poly budget. the lesser you do now the more performance oyu will have later. but of course you could also model the car for time trial use only. that would make sence but i don't think many people would enjoy such a car

i hope what i said could make some things clear to you. using meshsmooth on a lowpoly car is just not necessary...

I'm a Prefectionist
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