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Golf MK I (Game model)
Hey @ll,
I really hpe iŽll finish this one! At the moment it has round about 10k Polies and it runs at constantly 29FPS (Geforce4 MX 440 AGP *SHAME*).I plan to end up abbout 35k polies for the coming GTR2. And i know that it isnŽt accurate @ all things.. IŽll fix most important mistakes later.. I Hope u like this baby. Comments and Critics welcome! Renders: http://img152.imageshack.us/my.php?image=ren1lc7.jpg http://img145.imageshack.us/my.php?image=ren2ba3.jpg Smooth Iteration is set to 1.. Regards |
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looking good so far, keep goin
![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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Uuumm.. why do you use smoothing in game models?
Anyway I like it sofar. Nice bodykit! |
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Because GTR2 can handle cars up too 50k polies! So i wanted to have a detailed ans smooth car in a game! Like in Project Gotham Racing. I think there are not many game models which have modeled seams (bodylines) or lights and I think that even if u spend a lot of time u canŽt get a texture look as good as modeled!
Regards |
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Weell guy. No i am not ignorant..
And yeah of course I will still need good textures but u can´t get the depth of modelling guy... And if u post plz first search for GTR2.. For That game u´ll need minimum a 2,5GHZ processor with 1GB of ram and a 128MB graphic card, so that i am sure, that the guy, wo can play this game, can enable AA.. Be sure... A pic of Racer (Freeware, no antialiasing), and as u can see the ,,seams" still look okay, so I think it will look great in GTR2! I already tested it in GTR1 and MBWR2 and it looks good IMO! http://img227.imageshack.us/my.php?image=inged7.jpg Regards Last edited by Cruizer : 08-15-2006 at 09:53 AM. |
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just thought id add something to this convo, as far as i can tell, all the new racing games coming out are using normal maps to make the panel gaps have depth and make sharp edges look slightly rounded
![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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Seams = Doorlines?
If that's what you mean, I can't see them at all. If you need those "dents" on the side, yeah it's obvious that you want to model them these days but you could do it with 1/4 the polies you use and still nobody would notice the difference. And yes, I agree that you can add more depth on some parts by modelling them and then slapping on some great textures, but the thing that bothers me the most on your model is that you have useless polies all over where you don't need them. The bonnet and the doors for example are almost straight on this old golf but still you're using all those faces... I mean, more faces basically means better reflections but you're just so not going to notice the difference unless you really zoom in and have a look with a magnifying glass. I'm now taking this wire you showed at RSC... Why didn't you show it here anyways? I've done some rough drawings on them.. Only the hood stuff thou. |
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Dont know why.. Good question
![]() Ehm yeah i know but like I said, I am not that guy who count the polies all the time.. ![]() Like I said @ RSC too Either u love it or u hate it! But maybe I am going to ,,fix" some flat parts if i have too much time and if i am bored! Then I will c too get the poly count less high. But for now I would like to model on @ Iteration 1, then finally collapse it and then cut some polies... Regards |
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btw the performance in GTR2 isn't top notch in any way. the most people complain about low FPS with high graphic settings so they turn them down. in the end you have lower car display settings meaning you have less polies on the cars to make the game faster.
have you played the demo of GTR2? and btw i don't think everyone will have a high end comp to enjoy those high poly cars. then a whole grid of 20+ cars at the smae time. woah i don't think many comps will be able to handle so many polies at the same time and give you satisfying results like 30 and more FPS and think about it and do some math. let's say you are aiming for 35k polies and you already (!) have spent 10k on the exteriour. then what will your wheels and rims and your interior look like? you will also have to model a damage model, meaning separapble parts and maybe an engine of necessary. imo you should start cutting down polies now, so you will have an easier job later and also to be in the boundaries of your poly budget. the lesser you do now the more performance oyu will have later. but of course you could also model the car for time trial use only. that would make sence but i don't think many people would enjoy such a car ![]() i hope what i said could make some things clear to you. using meshsmooth on a lowpoly car is just not necessary...![]() I'm a Prefectionist |
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