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2004 Porsche 996 GT3 RS
This is my first post on this forum, and my 2nd attempt at modeling a car. I found the blueprints for it on this site and discovered these forums. I don't have much done yet, but I would greatly appreciate any suggestions on things I need to fix. thanks in advance.
This car will be used realtime, so the poly-count is going to be very low. I have some screens, but I'm not sure if they a very good shots, let me know if I should be doing somthing different. The first pic is what it looks like in realtime. |
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I don't have much time to work on this, but updates will keep coming slow but sure.
![]() The rear fender was a real pain for me, but I think I'm happy(ier) with it now. NightEye- I fixed the polys you were talking about. The first two screens are my first attempts at rendering. So far I'm up to just over 500 polys. I'm hoping to keep it under 2k total C&C welcome ps: anyone else here use blender? |
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