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New here with my Gallardo
Hi @ all,
I´m new at this site and also new in 3D max, car modeling. So this is my second try to model a car. I first tried a Skyline R34, but then I recognized that a Gallardo would maybe easier. Also one of my favourite cars. But as you can see on the image i got some problems with Turbosmooth. Why does it make some edges round and some not. If i add some seems the problem will also occur by the lights. :? Furthermore i would like to know how i could get a realistic glossy car paint? I just increased the glossiness and added a skies map as reflectionsmap, but it doesnt look very realistic. Greets and thanks, Skyliner ![]() |
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Thanks for your offer but i actually had already seen some video tuts.
And now i finally want to start modeling and got these probs with Turbosmooth. Maybe you could tell me what i can change to avoid Turbosmooth from making everything round? |
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can you show a wire? thatd make it easy to point out how to fix it
![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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well u can try deleting that round piece thingy i dont really know car parts well but then u can extude the edges back then when u are close to being done u can make the grill dont worry about making the girll right this moment..
and yes please show wire that would really help ![]() ![]() __________________________________ CPU: 2.4GH Q6600 x4 GRAPHICS: 8800GT 3GB RAM 320GB hard drive 20" LCD Windows XP |
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ive attached a pic on how turbosmooth works, basically if a vertex has 3 or more edges connecting to it, it will smooth out, so you just have to change the verts so that they only have 2 edges connecting to them
@staticrain03: those wires are fine, they show the wireframe ![]() ![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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