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Work In Progress: Rendering and animation Show off your projects you are working on

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  #101 (permalink)  
Old 12-15-2007
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younglion younglion is offline
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apart from what prykie pointed out it looks fantastic
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  #102 (permalink)  
Old 12-15-2007
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hey tom, great job improving the DB9 it's coming along great. but it looks like your wheel arch isn't 100% round

Motorworld Gallery - Aston Martin DB9 Volante
Motorworld Gallery - Aston Martin DB9 03

you need to distribute your vertices regularly around the edge of a circle. heres a way that i have seen tha might be usefull. create a disc or a cylinder and delete all the elements you don't need, then check out the edge where the vertices are distributed regularly, then align the vertices on your wheelarch to the vertices. the result should be what you need
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aston-martin-db9-wire002.png  

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  #103 (permalink)  
Old 12-16-2007
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its loking realy good great job so far

sorry my bad english



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  #104 (permalink)  
Old 12-17-2007
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Thanks for all your comments.

vbl_pl, you're right. Door is just a place holder as of now, easily build by extruding the rear side of the fender. But I've changed the fender and didn't update the door. I will take care of it.

garethgeezer, that's excellent news for him. As a former aeronautic engineer, I graduated from a french university doing both aeronautic and automotive grades. So a lot of friends of mine are now working in automotive industry (car maker or designer or ...) and some already told me about the tests they performed on cars from others brand. None had the luck to test a DB9, so consider him very lucky

Prykie, thanks you're right. I will correct it ASAP.

hmg2007, yes you will. But I will take my time to get it as good as I can.

LOST, thanks, I will keep posting updates, of course !

younglion, thanks !

S][M, yes I know and I work using a circle. But currently the wire is a bit ruined by my several tries to get the air exhaust area correct. I will fix it.

Thanks pedro.malheiro.


No update from me, as I'm sick. But I will get back on it really soon. Stay tuned for updates.

PS : More than one thousand posts from me



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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  #105 (permalink)  
Old 12-20-2007
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Here are some more parts : door, sideskirt, side windows, and chrome part around them. They're far from being perfect.

Especially, the door handle area is really bumpy. I'd like to heard some explanations from all talented members here : first I've modeled the door without handle, then I projected the handle shape onto it and modeled it.

And the result is bumpy, no matter if I project on the smoothed door or unsmoothed door (SubSurf modificator in Blender acts like the mesh smoothing in 3DS) Correcting by hand didn't lead me to good results.

Has anyone an idea ?

PS : Headlights and front wheel arch needs work, I will fix that later.
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aston-martin-db9-clay006.png  aston-martin-db9-clay007.png  



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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  #106 (permalink)  
Old 12-20-2007
Erik_S Erik_S is online now
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that is looking hot Tom. There are some crits yes, some little bumps but nothing you cant fix. Red are bumps and blue is an alignment issue i think.

About the problem with the doorhandle, can you show us several wires from very close to the whole door? i can't try to help you without those.
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  #107 (permalink)  
Old 12-20-2007
doom18 doom18 is offline
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looks nice so far .. the bumpes were told .. i like ho you made the head light ... got any tut for any program about how to make headlights ?? (i just need it to know how to start it and finish it ) just for the near futur e ... my curent project (posted somewhere on this page or the second one) its not realy a car

good luck with it
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  #108 (permalink)  
Old 12-20-2007
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Ah i finally got time to work on that area.I think i fixed it.It looks better in max ( at least for me now ) You can tweak it for your liking and get a better result.[I just worked on the grill area you will need to fix the slight bump the wire caused on fender)
Well the things i did were:
First i imported the mesh.Damn it was whole in tris so i had to clean the mesh and made quads from tris
Then i drawn an outer line around the grill area
Then i chamfered the corner of the grill area then edited the wire there.
Well its still not perfect.Can get better but its up to you.You will need to do the similar process to the other corners of the grill area.Well mate good luck with it
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aston-martin-db9-result.jpg  aston-martin-db9-worked.jpg  

Last edited by ColdFlame : 12-20-2007 at 05:40 PM.
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  #109 (permalink)  
Old 12-21-2007
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Thanks Erik_S, that's a good summary of all the bumps I've left behind during last modeling sessions. The yellow problem is weirder, as it looks good from side view (orthographic view in viewport) I'll have to double check this area.

Thanks doom18, I've no particular move to model the headlights. Just find a couple of really close refpics, spend some minutes to study them. The headlights are not yet completed, but what is done so far required several tries. This area is pretty hard.

Thanks for the effort, ColdFlame. I really appreciate.

But when looking at your mesh, one of the first thing I see is a 5 sides poly. It's just above the red edge. I don't want to keep one in my mesh, as Blender can't really use them, it will be handled like a quad + a tri.

I'll try your topology with a merge of the two vertices close to the upper front corner of the hole. That way the 5 sides poly will only have 4 sides left.

Thanks again to everyone.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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  #110 (permalink)  
Old 02-26-2008
k0ster k0ster is offline
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wow im really impressed with the topic and the car the way you work together, with the people who keep telling you bugs amazing,,

grtz k0ster
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  #111 (permalink)  
Old 02-26-2008
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This is what smcars is for, helping eachover out so the model is perfect.
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  #112 (permalink)  
Old 02-26-2008
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Shutup Nik you only come here cos it says aston on the topic

and nice work
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  #113 (permalink)  
Old 02-26-2008
Niray Niray is offline
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Agreed with Nik; that's why forums are for.

@Catlin - I had a good laugh on that one
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  #114 (permalink)  
Old 02-26-2008
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Quote:
Originally Posted by Catlin View Post
Shutup Nik you only come here cos it says aston on the topic

and nice work
Damn Im busted .
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  #115 (permalink)  
Old 02-26-2008
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Hehe, one point for Catlin !

About taking care of fixing any issue spotted by commenters, I think it's the best way to keep the SMC members posting interesting comments about the car. So I always take care to write to anyone who wrote to me.

One more thing : please don't dig up old topics



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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  #116 (permalink)  
Old 02-26-2008
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sweet car so far, didn't realize it was with blender untill half way thru thread.

canmark
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  #117 (permalink)  
Old 03-05-2008
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i never thought blender was a good modeling program


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