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  #81 (permalink)  
Old 12-12-2007
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Thanks to all. Of course I will render it in BGR.

ColdFlame, are you talking about the grid itself or the body part around the grid hole ? I have to add another row of polys between the hole and the wheel arch, I think it will smooth this area.

Here's a tiny little update, I added grids and their frames. No work on the area ColdFlame spotted bump(s)
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Aston Martin DB9-clay004.png  
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  #82 (permalink)  
Old 12-12-2007
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I like it, good job, but I dont if its shall be there but its a little sharp edge above the side airintake.

Can we see a wire please?
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  #83 (permalink)  
Old 12-12-2007
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that looks fanstic!!!!!

this is one thing i dont get, blender, its free, yet you can do this with it, why does max cost so much when there is blender out there!!

once again get modeling, like nik, me wants to see a wire
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  #84 (permalink)  
Old 12-12-2007
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wow...thats so clean looking.....good job
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  #85 (permalink)  
Old 12-12-2007
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I mean the sharp-edge look alike bump coming from the edge of the grill area towards the front fender.
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Aston Martin DB9-clay003.png  
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  #86 (permalink)  
Old 12-12-2007
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Nik, thanks for your comment. I see what you mean, I'll check it and post a wireframe later.

Tom, thanks ! Blender has a long history, read blender.org - History to learn more about how Blender became Free Software. There is still some functionnalities missing, like the bevel tool we wrote about in your Viper thread. But since a few years, the development is getting faster and faster. Some major projects (the Orange movie previously, and now the Peach movie and Abricot game) focus development on functionnalities required for production use. That's cool !

99GsTurbo, thanks for your comment.

ColdFlame, thanks for clarification. It was what I understood, I'll fix it later with the extra row of poly I talked about.
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  #87 (permalink)  
Old 12-12-2007
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hi tom, have been busy lately so i will check back with some better crits later on the Aston is coming along great! it looks very sweet

Motorworld Gallery - Aston Martin DB9 750
Motorworld Gallery - Aston Martin DB9 773
Motorworld Gallery - Aston Martin DB9 756
also good for checking what ColdFlame pointed out:
Motorworld Gallery - Aston Martin DB9 758
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Aston Martin DB9-clay004.png  
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  #88 (permalink)  
Old 12-13-2007
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Thanks S][M, I'll check your critics later. I think I agree with all of them.

Currently I work on headlights. Pretty hard to get some dismantled refpics.

Here're the wireframes.
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Aston Martin DB9-wire001.png   Aston Martin DB9-wire002.png   Aston Martin DB9-wire003.png   Aston Martin DB9-wire004.png   Aston Martin DB9-wire005.png  

Aston Martin DB9-wire006.png  
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  #89 (permalink)  
Old 12-13-2007
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Clean.
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  #90 (permalink)  
Old 12-13-2007
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Nice and clean Tom, and nice details so far.
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  #91 (permalink)  
Old 12-14-2007
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excellent work, as usual tom.
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  #92 (permalink)  
Old 12-14-2007
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Thanks Nik and Prykie. I'm still trying to improve the polyflow.

Thanks nublet. I just hope it's better than previous WIPs.

To ColdFlame : I tried to remodel it ten times. Below is the best result I can get. What do you think of it ?

To S][M : Thanks for the refpics, a second look wasn't useless. I've tried to correct according to your comments :
- Black : I resized and moved the logo.
- Red : I've made the edge more hard.
- Blue : I've corrected the shape just a bit.
- Green : edges are now more parallels I think.

Here's an update.
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Aston Martin DB9-clay005.png  
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  #93 (permalink)  
Old 12-14-2007
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From this angle it looks lotsssss better now but i can still see just a tiny bit of it (doesnt matter much tho) . if it could be any better then i would love to help ya if you were workin with 3dsmax i guess you are working in blender ( not sure tho ) i would like to have the fender and the grill area as 3ds then try to fix it as myself then show you the right wire if possible .if not , good luck

Last edited by ColdFlame; 12-14-2007 at 09:38 AM.
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  #94 (permalink)  
Old 12-14-2007
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Thanks for answering so fast, ColdFlame. And many more thanks for offering your help.

Here's a zip file with .3ds and .blend within, for the fender and grid.
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File Type: zip db9_coldflame.zip (86.6 KB, 13 views)
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  #95 (permalink)  
Old 12-14-2007
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door line, near the side vent is wrong. door line is more round than fender line behind vent.
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  #96 (permalink)  
Old 12-14-2007
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You are welcome .Downloaded the file .Will take a look at it when i find time .
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  #97 (permalink)  
Old 12-14-2007
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Very clean so far, looks so crisp. Impressive.
You know, my brother got to drive one of those cars once. He uses Catia to design things like fuel systems & electronics for new cars, Jag, Ford, Volvo etc. His company had an Aston come in for fuel/air comparison testing so he was given the car and told to take it home, drive it around all night and then bring it back in the morning!!! He didn't need asking twice! Lucky guy. Everyone thought it was a cop pursuit car as it had some weird sensors stuck on the roof for the air flow recording. Good times.
Anyway, as I was saying, superb model you got going there Tom, very clean
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  #98 (permalink)  
Old 12-14-2007
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Really smooth Tom! only thing i can see is that at the end of the little grill area on the guard is not rounded like the rest of the guard. See my pic
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  #99 (permalink)  
Old 12-14-2007
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good work tom, loving the detail, Want to see this baby finished.
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  #100 (permalink)  
Old 12-15-2007
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It looks amazing. Incredibly smooth and very well detailed. Keep it goin'!
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