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| Work In Progress: Rendering and animation Show off your projects you are working on |
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hey tom, great job improving the DB9 it's coming along great. but it looks like your wheel arch isn't 100% round
Motorworld Gallery - Aston Martin DB9 Volante Motorworld Gallery - Aston Martin DB9 03 you need to distribute your vertices regularly around the edge of a circle. heres a way that i have seen tha might be usefull. create a disc or a cylinder and delete all the elements you don't need, then check out the edge where the vertices are distributed regularly, then align the vertices on your wheelarch to the vertices. the result should be what you need ![]() ![]() I'm a Prefectionist |
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Thanks for all your comments.
vbl_pl, you're right. Door is just a place holder as of now, easily build by extruding the rear side of the fender. But I've changed the fender and didn't update the door. I will take care of it. garethgeezer, that's excellent news for him. As a former aeronautic engineer, I graduated from a french university doing both aeronautic and automotive grades. So a lot of friends of mine are now working in automotive industry (car maker or designer or ...) and some already told me about the tests they performed on cars from others brand. None had the luck to test a DB9, so consider him very lucky ![]() Prykie, thanks you're right. I will correct it ASAP. hmg2007, yes you will. But I will take my time to get it as good as I can. LOST, thanks, I will keep posting updates, of course ! younglion, thanks ! S][M, yes I know and I work using a circle. But currently the wire is a bit ruined by my several tries to get the air exhaust area correct. I will fix it. Thanks pedro.malheiro. No update from me, as I'm sick. But I will get back on it really soon. Stay tuned for updates. PS : More than one thousand posts from me ![]() ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Here are some more parts : door, sideskirt, side windows, and chrome part around them. They're far from being perfect.
Especially, the door handle area is really bumpy. I'd like to heard some explanations from all talented members here : first I've modeled the door without handle, then I projected the handle shape onto it and modeled it. And the result is bumpy, no matter if I project on the smoothed door or unsmoothed door (SubSurf modificator in Blender acts like the mesh smoothing in 3DS) Correcting by hand didn't lead me to good results. Has anyone an idea ? PS : Headlights and front wheel arch needs work, I will fix that later. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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that is looking hot Tom. There are some crits yes, some little bumps but nothing you cant fix. Red are bumps and blue is an alignment issue i think.
About the problem with the doorhandle, can you show us several wires from very close to the whole door? i can't try to help you without those. |
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looks nice so far .. the bumpes were told .. i like ho you made the head light ... got any tut for any program about how to make headlights ?? (i just need it to know how to start it and finish it
) just for the near futur e ... my curent project (posted somewhere on this page or the second one) its not realy a car ![]() good luck with it |
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Thanks Erik_S, that's a good summary of all the bumps I've left behind during last modeling sessions. The yellow problem is weirder, as it looks good from side view (orthographic view in viewport) I'll have to double check this area.
Thanks doom18, I've no particular move to model the headlights. Just find a couple of really close refpics, spend some minutes to study them. The headlights are not yet completed, but what is done so far required several tries. This area is pretty hard. Thanks for the effort, ColdFlame. I really appreciate. But when looking at your mesh, one of the first thing I see is a 5 sides poly. It's just above the red edge. I don't want to keep one in my mesh, as Blender can't really use them, it will be handled like a quad + a tri. I'll try your topology with a merge of the two vertices close to the upper front corner of the hole. That way the 5 sides poly will only have 4 sides left. Thanks again to everyone. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Hehe, one point for Catlin !
About taking care of fixing any issue spotted by commenters, I think it's the best way to keep the SMC members posting interesting comments about the car. So I always take care to write to anyone who wrote to me. One more thing : please don't dig up old topics ![]() ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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