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  #101 (permalink)  
Old 10-10-2006
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To be honest rooks i feel the same way.I mean i respect redstar madly for his modeling skillz but everybody treats him like hes god and dont usually say anything bad about his models and i know theres some little mistakes.Sorry to be an a**hole redstar.
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  #102 (permalink)  
Old 10-10-2006
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comon people he doesnt bite hes showing us his work so we can crit to him like other people have said theres no point in saying good work when it isnt cuse if u dont crit his work then thats wat ur ganna get in the tutorial and hes only got two eyes and so much to do and hes posting here so we can pick out any mistakes so we could have a 100% satisfying tutorial
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  #103 (permalink)  
Old 10-10-2006
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Did it never cross anyone's mind that perhaps nobody noticed the bumps prior to the comment?

I'm giving serious thought to buying a copy of the tutes, although what is the score with me being in England Redstar?

Is it possible to pay for them then get them via FTP or anything? or do you insist on them getting shipped out in cases and all that?

also could you PM me or explain here the actual process of pre ordering them at the discount rate please? Is there a deposit? If so how much? and by when etc?

Thanks in advance dude!
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  #104 (permalink)  
Old 10-10-2006
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Originally Posted by 300zx_9
comon people he doesnt bite...
...Very often

, Just kiddin' RS
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  #105 (permalink)  
Old 10-10-2006
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Thanks for the comments everybody. And it’s true I don’t bite lol but yeah Rookz iv noticed that as well but yet thanks for pointing it out and iv noticed something else as well. And it’s true about what some of the comments say. People kiss too much ass and that’s what I dislike. If I wanted to post to show it off id wait till it’s done and post in Final Renders. And as far as the mistakes go in the tutorial process. I will be making a last part called fixing it up where I go back and fix some bumps/ weird spots. Because on my mesh it there is weird spots going around the back door where that edge comes out to go to the trunk. That parts a bitch and I have gotten weird spots which ill fix later. And don’t get me wrong people; I respect all comments good or bad. That’s why forums exist so people get comments and improve. And believe me back when I was new to 3d I hated bad comments but now that I look at it all those assholes that got on me helped me get to where I am.
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  #106 (permalink)  
Old 10-10-2006
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This is something the final render of this tutorial will look like.

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  #107 (permalink)  
Old 10-10-2006
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wow man but jeez the price is stopping me from buying this. well to who ever is buying it enjoy.

btw wats the full price on this?
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  #108 (permalink)  
Old 10-10-2006
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That thing in the rear door is so weird.Nice carpaint
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  #109 (permalink)  
Old 10-10-2006
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The wheels are terrible. The sidewalls and the rim just is . . . I dunno. The wheel is like a Tube and the rims look too DUB'ish, BUT this is YOUR model not mine.
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  #110 (permalink)  
Old 10-10-2006
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umm just an idea i have in mind. lets say like people buy the tut would there be a special area in the forum called v.i.p's or something that only those people who bought the tut can go into to ask any questions about the tut and get some help? it can be like a member ship or something for about 6months.

just an idea lol
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  #111 (permalink)  
Old 10-10-2006
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thats looks very real but like xero said about the sidewall it looks like a tube.. i love the rims though..


looks like there are bumps around the driver door key hole
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  #112 (permalink)  
Old 10-10-2006
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Well, in my view of it. I think when people buy tutorials or use them, they have the goal of learning a new program or technique. So its like almost no relevance to me, how close it is to the real world object. Now the thing a tutorial should do is teach, and in order to teach, it should be comprehensive enough to know what's going on. If the model is two detailed or two complex, how comprehensive is that to the beginning user? The user should then go into finishing or not finishing the tutorial, just as long as they learn the tools on the way. The goal of the tutorial is not to get the user to make the same exact piece as the creator did. You might as well sell him your model and just skip the whole tutorial part if that's the goal.

What I am saying is, the beautiful thing about 3d modelering is we have our own ways to make models. There's no tutorial out there that shows how to make these thousands of cars that we've made. We learn technique from each other, but none of us should have the same exact models, not even close, in mesh that is. So I don't think bashing on the errors of a model in a tutorial is relevant. The price and the goal of the tutorial is the real question that RS should be addressing. Obviously though, if the tutorial has major errors, then it would look unprofessional.

Anyways, I really like the car paint, but the scene looks a lil weird. The wall and floor don't seem to blend in perfectly and if this is the streets the car should reflect something on the street too. I think the lighting may be whats making the sidewalls look bad. But I think the model looks pretty good, it has some bumps that are notorious in poly modeling, but I'm sure RS is working it out.
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  #113 (permalink)  
Old 10-10-2006
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Wouldn't PM's be more efficient?
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  #114 (permalink)  
Old 10-10-2006
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Thanks for the comments but I was just showing the render off not the model lol. That’s my old model and yeah it is bumpy but I already finished it and yeah clients happy so I was happy and i am not going back into that model. The sidewall is gay I agree with everybody i am not sure if it’s the material or the light but it’s gay and that’s it.

shinranryul - Before you judge a tutorial and that it won’t teach anybody don’t you have to view it first? There are a lot of tutorials out there but mine is not like many. I go slowly from step one into the model. First I introduce 3d max and then explain what does what and why. And only then I start the modeling where I explain what I do and why I do it and what you have to do and understand to keep a surface slow. But that’s okay if you still stick to your point man it’s your opinion and I respect that.

300zx_9 - Yeah I think I will do that but on my forum tho.
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  #115 (permalink)  
Old 10-10-2006
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Very good.

The tire bump are too high and i can notice some bumps here and there
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Video Tutorial - Dodge Charger 06-imagem.jpg  
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  #116 (permalink)  
Old 10-10-2006
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Originally Posted by LGP
Very good.

The tire bump are too high and i can notice some bumps here and there
Lol thanks for pointing it out but i already know. You gotta read all the stuff to know what to not post lol. But thanks again.
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  #117 (permalink)  
Old 10-10-2006
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RS: I wasn't saying your tutorial didn't teach anything. I was saying it shouldn't be about making a 99%+ accurate model, but instead teaching. I have no doubt that your tutorial is informative. It just seemed that everyone was getting caught up on the errors of your model instead of seeing what you were trying to do, or at least what I think a tutorial is trying to do.
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  #118 (permalink)  
Old 10-10-2006
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Well, you gotta remember.. Part of modeling is making errors. I think it's good that he's going to show how to fix these errors, cuz they're most likely common errors that people get stuck on when modeling a car.
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  #119 (permalink)  
Old 10-10-2006
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Originally Posted by shinranryul
RS: I wasn't saying your tutorial didn't teach anything. I was saying it shouldn't be about making a 99%+ accurate model, but instead teaching. I have no doubt that your tutorial is informative. It just seemed that everyone was getting caught up on the errors of your model instead of seeing what you were trying to do, or at least what I think a tutorial is trying to do.
Ohh I didnt look at it that way, thanks buddy. But the thing is. People are showing all those errors on a model thats not even the tutorial car. The tutorial car is much more cleaner then that trust me iv learned a lot after that model so when i did start the tutorial its more accurate/cleaner.
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  #120 (permalink)  
Old 10-11-2006
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great work redstar
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