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Work In Progress: Rendering and animation Show off your projects you are working on

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  #41 (permalink)  
Old 05-10-2008
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Catlin Catlin is offline
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Emblem Looks awesomely done,now just get thos panels to fit perfectly and your good to go.
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  #42 (permalink)  
Old 05-10-2008
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staticrain03 staticrain03 is offline
Carbon Fibre Cupholder
 

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looks good keep it up


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Old 05-10-2008
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here's a small update on the tire tread, i know its not perfect and i will be working on that later on, but just thought i'd give you all an update on my progress
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porsche-carrera-gt-24.jpg  
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  #44 (permalink)  
Old 05-11-2008
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heres an update on the tire, i have the modeling part of it done, now i just need to make a rim hope you like it peace out!
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  #45 (permalink)  
Old 05-11-2008
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tire is pretty much finished now just gotta add the tire valve. hope you all like it!
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  #46 (permalink)  
Old 05-11-2008
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wow i love them wheels and tires.... there way better than my wheel on my Porsche carrera


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  #47 (permalink)  
Old 05-11-2008
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looks like you are having a strange fov level for you camera or view//
Nice woork! keep up!
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  #48 (permalink)  
Old 05-11-2008
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blindacideye blindacideye is offline
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thanks for the comments guys, yea i know its a weird angle but after all that work i didnt feel like messing with it haha im sure you understand haha good night to all, i'll be doin more work tomorrow woohoo!
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  #49 (permalink)  
Old 05-12-2008
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here's a paint i just made, i like the result i like the yellow much better than the blue fits the porsche much better.

btw i know the lines of the body panels dont match up at the gaps so i'll be working on that next to make it look more realistic.
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  #50 (permalink)  
Old 05-12-2008
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tom120934 tom120934 is offline
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You're right about gaps between body parts, they ruin your model. The same goes for the interior of headlight, they doesn't look as clean as they should be.

You should also focus on getting an homogeneous level of details : your rims are detailed, the brand logo is almost overkill, but the middle air intake is really too low on details. Try to update every low detailed to match the level you reached on rims. Be stay calm, because detailing too much will only get you a polycount too high to work fluently with your model.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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