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Highpoly Nissan 350z
Here is my first attemp at a good high poly vehicle, i am used to making only low poly so this i find is quite a challenge to learn new modeling skills, i am using maya7, and here is my work so far, i am very slow atm but i'm trying to get it right the first couple of tries. any one with some good maya tips for high poly work would be greatly appreciated...thanks all
![]() Canadien Newbie Eh! |
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umm well it would be best to keep all the parts in one peace for now untill ur done with the whole model... but im not sure how to do seems in maya.. if i knew i would tell you... also the side light that need to be harden more.. and delete the poly that is way inside the lil hole... and hardent the side fender part thing
![]() ![]() __________________________________ CPU: 2.4GH Q6600 x4 GRAPHICS: 8800GT 3GB RAM 320GB hard drive 20" LCD Windows XP |
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Ok thanks. . . If you want this to be a High-Poly model as in looking good model then you aren't reaching it for some reason which is probably due to your wires and your lack of sharp edges or if you mean High-Poly as in many poly scattered all over then you may get there but this is the early stage so keep it up.
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in maya, instead of using chamfer, use bevel. what is you email adress. I can send you my tool commands so that you'll have all the shortcuts you need. one thing that helped me since I'm a maya user is setting up my own shortcut box with all the tools. basically to get you edges, you would have to seperate them a bit, extrude them inwards, and then go back to the edges and bevel them(which is like chamfering in max). if I was you, I would practice beveling on a box until you understand how it works and lean how to make the edges nice and smooth. that will really help a lot anyways ur model is looking good and if you google search nissan 350* tutorial maya, there's a guy who made a real nice high poly 350z and he models the whole exterior. anyways keep it up
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