It appears you have not yet registered with our community. To register please click here...

Forums Register FAQ Members List Mark Forums Read
AWARDS FRONTPAGE FORUMS DOWNLOADS GALLERY IRC

Go Back   Scratch Made Cars - Car Blueprints Forum > Work Area > Work In Progress: Rendering and animation

Work In Progress: Rendering and animation Show off your projects you are working on

Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 10-12-2006
Catlin's Avatar
Catlin Catlin is online now
Tha DubiNator
 

Join Date: Sep 2004
Location: England, Cambridge
Age: 19
Posts: 3,429
Send a message via MSN to Catlin
Low poly building and garage

Helo,something a little different for me but i think its going really really well,gunna model a low poly car for it soon.
Attached Thumbnails
low-poly-building-garage-housing-garage.jpg  low-poly-building-garage-housing-wip-1.jpg  low-poly-building-garage-house-2.jpg  
Reply With Quote
  #2 (permalink)  
Old 10-12-2006
revelli's Avatar
revelli revelli is offline
GT maniac
 

Join Date: Mar 2004
Location: slovakia
Age: 23
Posts: 3,334
Send a message via ICQ to revelli Send a message via MSN to revelli
nice model you ahve done, with good textures, this could be very good

my portfolio here www.revelli.wz.cz
Reply With Quote
  #3 (permalink)  
Old 10-12-2006
Catlin's Avatar
Catlin Catlin is online now
Tha DubiNator
 

Join Date: Sep 2004
Location: England, Cambridge
Age: 19
Posts: 3,429
Send a message via MSN to Catlin
Yeh im a bit worried about the texturing side of things.Im not a great texturer.Since you know how to do.What would you suggest mate.
Reply With Quote
  #4 (permalink)  
Old 10-12-2006
mpfive's Avatar
mpfive mpfive is offline
VIP
 

Join Date: Jun 2004
Age: 20
Posts: 3,095
Send a message via ICQ to mpfive Send a message via MSN to mpfive
oh dude.. very nice, but the front door is too narrow, those boxes in the garage wont even fit through it
Reply With Quote
  #5 (permalink)  
Old 10-12-2006
Catlin's Avatar
Catlin Catlin is online now
Tha DubiNator
 

Join Date: Sep 2004
Location: England, Cambridge
Age: 19
Posts: 3,429
Send a message via MSN to Catlin
didnt notice i agree,ill sclae the house up a bit.
Reply With Quote
  #6 (permalink)  
Old 10-12-2006
tyoung tyoung is offline
Aluminium Dashtrim
 

Join Date: Jan 2006
Posts: 86
I think the whole house is too narrow. Looks nice though!
Reply With Quote
  #7 (permalink)  
Old 10-13-2006
Silent][Moebius's Avatar
Silent][Moebius Silent][Moebius is offline
VIP
 

Join Date: Dec 2005
Age: 21
Posts: 3,120
Send a message via ICQ to Silent][Moebius Send a message via MSN to Silent][Moebius
nice job mate. some nice textures and your good

but lol check your balcony, the wall has a very weird angle!

I'm a Prefectionist
Reply With Quote
  #8 (permalink)  
Old 10-13-2006
Catlin's Avatar
Catlin Catlin is online now
Tha DubiNator
 

Join Date: Sep 2004
Location: England, Cambridge
Age: 19
Posts: 3,429
Send a message via MSN to Catlin
the balcony at the back si straight.I guess your on about the front thing,its like goes over the front door the front of the house has no balcony
Reply With Quote
  #9 (permalink)  
Old 10-13-2006
Xoliul's Avatar
Xoliul Xoliul is offline
Carbon Fibre Cupholder
 

Join Date: Apr 2006
Location: Belgium
Age: 21
Posts: 582
Quote:
Originally Posted by Catlin
Yeh im a bit worried about the texturing side of things.Im not a great texturer.Since you know how to do.What would you suggest mate.
Making textures = knowing your way around Photoshop and its tools.
I've got that checked after two years of using Photoshop prior to 3D modelling, but this book i got recently still is very usefull:
http://www.amazon.co.uk/3D-Game-Text...e=UTF8&s=books
Definite recommend, especially for you, who keeps telling us you can't do textures! Time to do something about it, right ?
Reply With Quote
  #10 (permalink)  
Old 10-13-2006
Catlin's Avatar
Catlin Catlin is online now
Tha DubiNator
 

Join Date: Sep 2004
Location: England, Cambridge
Age: 19
Posts: 3,429
Send a message via MSN to Catlin
I have texporter,i was just messing around and made something that i could use.Ill try get it textured over the weekend its going to be a big job for me.Thanks for the book.il try get it sometime.I dont think i need to make any textures i have nearly all of the 3d total texture discs.

Last edited by Catlin : 10-13-2006 at 05:44 PM.
Reply With Quote
  #11 (permalink)  
Old 10-13-2006
Xoliul's Avatar
Xoliul Xoliul is offline
Carbon Fibre Cupholder
 

Join Date: Apr 2006
Location: Belgium
Age: 21
Posts: 582
Oh, it's the UV mapping that you have trouble with ?
Just put yourself to it for a while, i guess it's tough in the beginning but you'll get the hang of it.
Reply With Quote
  #12 (permalink)  
Old 10-14-2006
Catlin's Avatar
Catlin Catlin is online now
Tha DubiNator
 

Join Date: Sep 2004
Location: England, Cambridge
Age: 19
Posts: 3,429
Send a message via MSN to Catlin
No mate i can do that look ill show you what i can do.

I create this map using texporter then all i have to do is draw in my textures then when i drag it over to my model it fit perfectly on because the uvw map is already applied.This is just applying a planar uvw map on the top of the garage obviously i will do it on each side and just apply it all in the same map.So its pretty easy to work with.Its just time consuming making textures for the roof andf making them look nice.As you can see here i already created a garage roof map by using the texture i supplied obviously it was just a really quickly done job i was just testing out its function because ive never used texporter much.
Attached Thumbnails
low-poly-building-garage-garage_roof_map.jpg  low-poly-building-garage-garage_roof.jpg  low-poly-building-garage-tiles_roof005.jpg  

Last edited by Catlin : 10-14-2006 at 06:09 AM.
Reply With Quote
  #13 (permalink)  
Old 10-14-2006
mr.mean mr.mean is online now
Carbon Fibre Cupholder
 

Join Date: Dec 2004
Posts: 572
Awards Showcase
Blueprint Donator 
Total Awards: 1
kk dude i pretty like the idea of the garage and u supplyd me whit the map and texture so i coudlnt resist doing something for u

nothing special but better then ur quik try
Attached Thumbnails
low-poly-building-garage-garage_roof_map.jpg  
Reply With Quote
  #14 (permalink)  
Old 10-14-2006
Catlin's Avatar
Catlin Catlin is online now
Tha DubiNator
 

Join Date: Sep 2004
Location: England, Cambridge
Age: 19
Posts: 3,429
Send a message via MSN to Catlin
Yeh thats very nice,mine was just to see how it worked.How did you do this?
Reply With Quote
  #15 (permalink)  
Old 10-14-2006
mr.mean mr.mean is online now
Carbon Fibre Cupholder
 

Join Date: Dec 2004
Posts: 572
Awards Showcase
Blueprint Donator 
Total Awards: 1
uhm photoshop?
Reply With Quote
  #16 (permalink)  
Old 10-15-2006
Xoliul's Avatar
Xoliul Xoliul is offline
Carbon Fibre Cupholder
 

Join Date: Apr 2006
Location: Belgium
Age: 21
Posts: 582
Sounds like you just use the "easy", limited modifiers for UV's. Try using "UVW Unwrap", hit "Edit" under the modifier's details and there you can edit your UVW mapping into details. That way you have most control, and it's also the only way to get good results for lowpoly cars (and buildings to an extent).

Also, I think you really do need Photoshop help if you can't see how to do a simple texture like mr.mean's No offence, but that's just really basic Photoshop stuff
Reply With Quote
  #17 (permalink)  
Old 10-16-2006
Silent][Moebius's Avatar
Silent][Moebius Silent][Moebius is offline
VIP
 

Join Date: Dec 2005
Age: 21
Posts: 3,120
Send a message via ICQ to Silent][Moebius Send a message via MSN to Silent][Moebius
see my attachment
Attached Thumbnails
low-poly-building-garage-house-2.jpg  

I'm a Prefectionist
Reply With Quote
  #18 (permalink)  
Old 10-16-2006
Boon342 Boon342 is offline
Magical Tree
 

Join Date: Oct 2006
Posts: 17
That could just be the perspective you are viewing it from
Reply With Quote
  #19 (permalink)  
Old 10-16-2006
Catlin's Avatar
Catlin Catlin is online now
Tha DubiNator
 

Join Date: Sep 2004
Location: England, Cambridge
Age: 19
Posts: 3,429
Send a message via MSN to Catlin
its supposed be semi cartoonish type house then i turned it into a more realistic look house but left the taper still on there so i just need to put it back to its original state.
Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 03:14 PM.



Design By: Miner Skinz.com
Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.0.0 RC6