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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Doesn't really matter that it looks lowpoly, i'll end up using them for topdown renders anyway. But I attached a wire of the Golf, and also of the 99 Volvo V70 I started yesterday (3-4 hours already). By the way, does anybody know what tires they put standard on a V70 (flashg?) ? I want to use the correct texture.
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I will definitely not make them freely downloadable for everybody, if you see how many stuff gets stolen, and how people even here at SMC almost always forget to mention they're using somebody else's rims on their car. But If you can give me a valid reason for you using them personally, then I'm sure we can work something out.
And here's another wire, as revelli asked. Allready 4-5 hours into this Mercedes A Class. The fun thing about these everyday cars, is that can just go out into the street and find one easily, like I did for the wheel textures. Good pics of those were hard to find, so I just shot a picture of them on the parking of the local supermarket ![]() |
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Hi guys, thanks for the kind words! I feel like i'm really getting good at lowpoly (car) modelling now, might have to move onto something else (ahum, highpoly :/) soon.
And Palat, looking at your site you seem proficient with Illustrator (your 2D illustrations?), so creating textures in Photoshop should not be that hard using some simple techniques. If you'd need some advice when you're making those cars, I'd be delighted to help you on that. Not that many people here that do textures anyway. I'll attach the Mercedes' texture. But enough talk, the Mercedes is finished, on schedule.It could've been done yesterday (i had the body modelled in like 2 hours), but i gotta study too. (also: does anybody know what an alpha channel for a diffuse map does in 3ds Max ? I spent like an hour trying to figure out what was messing up my reflections, turned out to be the alpha channel of the .tga body texture!) |
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