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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Quote:
o well next time ( EDIT: guess i did something then )*small update* (lowpoly) ![]() ![]() C&C please Last edited by aleg8r : 11-29-2006 at 05:43 PM. |
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![]() *update (highpoly)* ![]() ![]() C&C Please |
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You plan on doing normal maps ? Anyway; the mapping of a car is not that hard, took me 3 models or so to get it down correctly, but now it's no prob. Just select all the poly's on a view (like all side poly's, all top poly's), paying respect to body panels and lines (better to break your mapping on body lines), and apply the correct planar mapping on it. Just tweak it a bit afterwarsdn, and you're there. (this is with Max in mind, but shouldn't be too difficult if you find the right buttons to use).
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donno about normal maps but maybe might help for the grill ![]() *update* High and low poly ![]() High poly wire ![]() Low poly wire ![]() C&C Please |
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*update*
Done the wheel, omg its is hard loads of nope start over taken be about 6 hrs to do the rim, and i still think the spokes are a tad thin , but i am NOT ganna redo it not sitting for 6 hrs remaking it ![]() ![]() C&C Please there small so i can render in less the a life time LOL |