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| Work In Progress: Rendering and animation Show off your projects you are working on |
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First off let me say, nice car, mayb not the best choice for a first model but you seem to have a good grip on it so far so thats ok i guess
I dont see anything major that need fixing up apart from you have a few unnessicary lines on your mesh... and especially for low poly you might wanna get rid of them.. Other than that, excellent work... ![]() ![]() "A closed mouth gathers no foot..." (\_,/) (O.o) This is Bunny. (> <) Copy Bunny to your signature to help him achieve world domination. Current WIPs: Porsche Carrera GT |
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Mesh looks very nice even thou it is quite dense in some places. ![]() |
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Thanks guys. By low poly I am aimming for a similar number of poly count compare to ML 's and Revelli's model...maybe a bit higher as this is a McLaren. Now it has 888 faces (does that mean 888 x 2 polys?) and I guess the whole car will be around 3000-4000 faces when I am done.
@DJ Crys: I need someone to tell me how to do renders then... I will post more progress later today. Any comments on accuracy? AS Last edited by AS-GTR : 11-29-2006 at 11:25 AM. |
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![]() But indeed it is 2x888 faces since you only got one half done atm. Will it have engine aswell as interior? |
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AS Last edited by AS-GTR : 11-29-2006 at 02:27 PM. |
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Thanks ML and J Design.
![]() As this is my first model I guess I will just forget about poly limit for now. Though it will have some reasonable poly count as an in game model. Some updates on the side. Still need front/rear lights, all the glass, vents on the hood, side and rear... ![]() AS Last edited by AS-GTR : 12-09-2006 at 02:14 AM. |
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