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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Porsche RS Spyder (2007)
![]() ![]() ![]() The first render (wireframe) was taken a while ago and I have updated the model a lot since. The last render (the dark red one) is very recent, although it is a bit dark and quite blurred so that you can't really see anything But you can comment on the model from the second render. Also you can comment on polyplacement in the first render. For accuracy crits, the Porsche RS Spyder (2007) website is here |
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I modeled the wheels myself... they are my 4th set of rims. The tyres are way too highpoly because I took them from my 3rd set of rims. The only reason why I didn't make new tyres is because I'm too lazy to remap the tyres to texture, but I may consider doing it soon because it lags.
At first, I tried to make this model relatively high-poly, not intending to put it into a game. However, there are so many details missing. And I haven't plucked up enough courage to model the back of the car (!), or to model the interior (!!! !!! !!! !!! !!!). The back of the car would be relatively easy, but the interior (!!! !!! !!! !!! !!!) contains such a complicated array of fascia! And thank you for the advice. Update soon. (But I only get to model 2 hours a week so maybe there won't be an update that soon) |
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Exactly my point. I may want to totally switch to 3DS Max, do high poly modeling, and read that thick 3DS Max Bible which has been lying on my desktop for months.
But since this model was made with triangles, I may want to scrap it and instead start a new model with max. |
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you are getting there keep up the good work
![]() lifes short play hard Holden Panelvan http://www.smcars.net/forums/work-pr...n-tuned-4.html Torana GTR_XU1 http://www.smcars.net/forums/work-pr...a-gtr-xu1.html |
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