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| Work In Progress: Rendering and animation Show off your projects you are working on |
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![]() Alan Guerzoni: 3d car modeler & GranTurismo photographer Visit my website My wip: 1970 Ferrari 512s "coda lunga" (longtail) |
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![]() Alan Guerzoni: 3d car modeler & GranTurismo photographer Visit my website My wip: 1970 Ferrari 512s "coda lunga" (longtail) |
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Awesome job dude. Details, model and render are top notch. But I'm refreshing my question: Can you write something about post process which you used. I understand you just put those render elements to Photoshop and changed layer blending or what?
![]() | Lamborghini Miura P400 | Lamborghini "Rambo" LM002 | Lamborghini Gallardo Superlegerra | BMW E30 M3 DTM |
![]() (click to see full render) [19:13] multimediaman: lamborghini tractor > volvo group A race car |
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Quote:
Some extra references: VRay Documentation - VRay Render Elements Simply I activated render elements from the render setup menu (F10). Click add and choose this elements, that will be created while rendering. Naturally you could specify every image saving destination: - vray_rawshadow: vray frame buffer renders shadow channel - vray_rawlighting: vray frame buffer renders lighting channel - vray_rawreflection: vray frame buffer renders reflection channel - vray_rawrefracion: vray frame buffer renders refraction channel Finally every single channel is an image that you could mix to the original rendering using photoshop layers, just to make every channel more visible. Normally I inverted shadow channel and add it in photoshop using multiply mode. Other channels are mixed in screen mode. I hope to have been clear Alan ![]() Alan Guerzoni: 3d car modeler & GranTurismo photographer Visit my website My wip: 1970 Ferrari 512s "coda lunga" (longtail) |
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Thank you very much. I was playing a bit with those render elements earlier, but...
anyway thanks again. ![]() | Lamborghini Miura P400 | Lamborghini "Rambo" LM002 | Lamborghini Gallardo Superlegerra | BMW E30 M3 DTM |
![]() (click to see full render) [19:13] multimediaman: lamborghini tractor > volvo group A race car |
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I had a problem with my monitor gamma, here you're two new corrected renderings:
Tyre sidewalls are currently too much reflective, so they're too light. Alan ![]() Alan Guerzoni: 3d car modeler & GranTurismo photographer Visit my website My wip: 1970 Ferrari 512s "coda lunga" (longtail) |
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![]() Alan Guerzoni: 3d car modeler & GranTurismo photographer Visit my website My wip: 1970 Ferrari 512s "coda lunga" (longtail) |
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![]() Alan Guerzoni: 3d car modeler & GranTurismo photographer Visit my website My wip: 1970 Ferrari 512s "coda lunga" (longtail) |
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Really impressive work. I'm amazed
![]() | Lamborghini Miura P400 | Lamborghini "Rambo" LM002 | Lamborghini Gallardo Superlegerra | BMW E30 M3 DTM |
![]() (click to see full render) [19:13] multimediaman: lamborghini tractor > volvo group A race car |
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I reprised the project about 1970 lemans pitlane:
![]() ![]() ![]() New asphalt 5000px texture. Maibe I must increase carpaint reflections. More objects will be added in scene soon. Alan ![]() Alan Guerzoni: 3d car modeler & GranTurismo photographer Visit my website My wip: 1970 Ferrari 512s "coda lunga" (longtail) |
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That is awesome! Really good job on it!
I just ahve a question. I jus tstarted experimenting with vray elements. But everytime when i want to save the shadowmap i only get a pure black image. You know what could be wrong? thanks |
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