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  #21 (permalink)  
Old 01-26-2007
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Chrome material is a really simple one. I'm sure your one is fine. The only problem with chrome is that it needs something detailed to reflect, otherwise it's full white. So you should work on your scene, or use a HDRI background, or whatever you want given it feed your chrome with something to reflect !
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  #22 (permalink)  
Old 01-26-2007
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but the rest is nice
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Old 01-26-2007
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Model and render are very good, and the last image here as you have noticed the front air intake slopes back into the brake air intake.
I would not have picked it.

all up great work keep it up
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Old 01-26-2007
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thnxs man REALLY thnxs , i never saw that before, im trying to match the cam pos to get better results on render.
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Old 01-26-2007
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Does any1 knows how to make a realistic metalic silver shader ?
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Old 01-27-2007
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front part almost done. low res render just to see the material.
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Old 01-28-2007
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just use a raytrace material even if your rendering with vray. chuck a falloff in the diffuse map and change the top colour to pure white and the bottom colour to a darker white. Make sure the falloff type is fersernal. then go back to parent and raise the specular level if u want and so on. see how that turns out

nice car tho
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Old 01-28-2007
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I really like your last render ! Especially the car paint, looks good. But my very first question is still unanswered : are you doing a 3-doors version ?
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  #29 (permalink)  
Old 01-28-2007
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300zx_9 ThnXs man, ill try these settings.

Tom : no its a 5-doors version.
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Old 01-28-2007
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updated : side and rear.. i dont have good ref pics about the rearlights details.. but im working on it
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Old 01-29-2007
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a clay render trying to see if the proportion of it is right.
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  #32 (permalink)  
Old 01-29-2007
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oH man allowit , i just got u confused with someone, i think it was coz i saw ur post for an audi model, something like that, i cant remember, sorry i havent answered earlier, i was trying to find the audi =P..

sorry my english too..
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  #33 (permalink)  
Old 01-30-2007
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it would be greatly appreaciated if you chose a slightly different background color/material than the exact same one as your car

isn't the tire tread a bit deep?
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  #34 (permalink)  
Old 01-30-2007
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sorry i used overide mtl in vray settings, ill delete the vray plane and let it on black bg =]
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  #35 (permalink)  
Old 01-31-2007
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i also work on bmw m5 , but yours is better
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  #36 (permalink)  
Old 01-31-2007
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thnxs man but if u dont post it, we will never know =]
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Old 01-31-2007
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another mat test, with light cache 1000 samples, still low quality render, the clay is irradiance map -1 to 0 e no hdri lightinig
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BMW M5-bmwf2.jpg   BMW M5-bmwf2clay.jpg  
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  #38 (permalink)  
Old 01-31-2007
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the reflections seem a bit strong. Also, did you stop the renders early because it had alot of artifacts at the bottom. Anyways awesome model keep it up
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Old 01-31-2007
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vray light i suppose on the render you have there? yes they tend to make your car reflect speckles or something. maybe you should move the vray lights back a bit or even make them softer thats IF your using vray lights. The car is looking with no doubt a beauty. I'm watching this one keep it up
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  #40 (permalink)  
Old 01-31-2007
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another render test, iradiance -3 -3, a bit of photoshop to sharpen edges only...

@300zx_9 i will try that with the other material, sim a studio place, like the other render, thnxs =]

Thnxs all, next render im sure it will be better... the reason im rendering badly is coz i never studied really the scene lighting, this is my first time ever, so be patience =]
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