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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 02-13-2007
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This project is seriously turning around
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  #22 (permalink)  
Old 02-13-2007
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Wow, nice work man. Looks like there is some minor restraint were I guess the fog lights are, but nice.
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  #23 (permalink)  
Old 02-13-2007
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few little pinches you can work on

overall its looking nice
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kleeman-cl-60-cl_comp3-fix.jpg  


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  #24 (permalink)  
Old 02-13-2007
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thanks for the crits and comments and i do have to fix the headlights, cause it looks kinda sloppy the way i modeled it.
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  #25 (permalink)  
Old 02-14-2007
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younglion ....hmmmmmmm... to cut the story short ........ i think my next victim will be SL500 , looking absolutly cool and promising

See ... that's what i'm talking about .. you have many triangles in your model and still it's a kick-ass !!!
Triangles aren't always the enemy People!!!
(some times it's the isolated vertexes )
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  #26 (permalink)  
Old 02-14-2007
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Quote:
Originally Posted by Nitro-x
younglion ....hmmmmmmm... to cut the story short ........ i think my next victim will be SL500 , looking absolutly cool and promising

See ... that's what i'm talking about .. you have many triangles in your model and still it's a kick-ass !!!
Triangles aren't always the enemy People!!!
(some times it's the isolated vertexes )
thanks man, i do agree triangles are not always bad esp when they know where they are needed.
update time i worked on the headlights and ive not even touched the body and i do notice the bumps around the circle things, and i also noticed i spelt kleemann wrong. with all that said i couldnt resist rendering this car.
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kleeman-cl-60-cl_render3.jpg  
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  #27 (permalink)  
Old 02-14-2007
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What bumps dude ?? that looks hot !!! , i say go for the rest of the body now
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  #28 (permalink)  
Old 02-14-2007
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oh , ok , you mean those little circles in the bumper , yeah , i think they i are very easy to fix , i get those all the time
[ i'm 95% sure you selected the vertexes , chamfered , selected squared polygons created after chamfering then you extruded them inside, am i right?]

Last edited by Nitro-x : 02-14-2007 at 02:51 AM.
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  #29 (permalink)  
Old 02-14-2007
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Quote:
Originally Posted by Nitro-x
oh , ok , you mean those little circles in the bumper , yeah , i think they i are very easy to fix , i get those all the time
[ i'm 95% sure you selected the vertexes , chamfered , selected squared polygons created after chamfering then you extruded them inside, am i right?]
well im not gonna say 95% accurate, but its not a square, actually its and octagon and i chamfered (beveled in maya) then extruded it and chamfered the edges again. so you were in the ball park
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  #30 (permalink)  
Old 02-14-2007
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looks great par what u know to fix i think u should try rendering with a hdri, so we can see the headlights with better reflections
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  #31 (permalink)  
Old 02-14-2007
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Quote:
Originally Posted by clix101
looks great par what u know to fix i think u should try rendering with a hdri, so we can see the headlights with better reflections
yea ill try that. thanks
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  #32 (permalink)  
Old 02-15-2007
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Modeling is great except those little bumps around parking sensors in front, fix that man

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  #33 (permalink)  
Old 02-15-2007
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Quote:
Originally Posted by jsruk
Modeling is great except those little bumps around parking sensors in front, fix that man
LOL, if it was me, i'd just skip the whole parking sensors thing, i understand when they put at the back, its hard to see, it has a big trunk, sensors are good there, but front?? thats just retarded, how can you not see and feel the front when you drive and park?? this is just a waste of sensors in my opinion

i'd suggest remove those sensors and just make everything flat and smooth
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  #34 (permalink)  
Old 02-15-2007
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you ever thought about women?? and besides the hood is pretty long and maybe you can't really 'see' where it is?

I'm a Prefectionist
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  #35 (permalink)  
Old 02-15-2007
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Quote:
Originally Posted by Silent][Moebius
you ever thought about women?? and besides the hood is pretty long and maybe you can't really 'see' where it is?
well i guess i was being a bit selfish, i'm 6'2" (about 185 cm) tall, and for me i have no problems seeing the hood, and approx where it ends, but yes, you are right.. in that case, i take what i said back, and keep the sensors, just get rid of the bumps
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  #36 (permalink)  
Old 02-16-2007
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haha....well now back to business fixed the bumper (well i like to think ive fixed it), here are some renders and im going to redo the rim cause its not accurate at some places.
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kleeman-cl-60-cl_render4.jpg  
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  #37 (permalink)  
Old 02-16-2007
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haha, you took my 1st advice on the sensors
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  #38 (permalink)  
Old 02-16-2007
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Originally Posted by mpfive
haha, you took my 1st advice on the sensors
this is awkward but the sensors are still there, its just very dark cause of the paint, shhh but dont tell anyone they are there, wanna keep this between you and me...
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  #39 (permalink)  
Old 02-16-2007
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no wait, on closer look you are absolutly right, wow, the reflections there are so smooth, got rid of the bumps? or just rendered as is and got lucky??

great model dude, i really like it

EDIT: keep between us?? HELL NO
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kleeman-cl-60-cl_render4.jpg  

Last edited by mpfive : 02-16-2007 at 01:19 AM.
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  #40 (permalink)  
Old 02-16-2007
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Quote:
Originally Posted by mpfive
no wait, on closer look you are absolutly right, wow, the reflections there are so smooth, got rid of the bumps? or just rendered as is and got lucky??

great model dude, i really like it

EDIT: keep between us?? HELL NO
lol.................yea i got rid of those stoopid bumps. thanks
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