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| Work In Progress: Rendering and animation Show off your projects you are working on |
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LOL, you're funny...manual. It looks like you are using Max 9. If thats the case then Max will automaticaly make everything double sided. So when you are trying to work on your car, you can't because the double sided plane is in your way. SO, when working on the front of the car you will need to hide the back BP, and when you work on the back, you'll need to hide the front. I also noticed before that you are modeling all the panels one at a time. You should model the entire car at one time, working your polies around the body lines, then worry about detaching the doors and hood later. ![]() Projects: http://stratous.250free.com/Models/ Real Rides: 2002 Dodge Dakota Sport+ - 4.7 V8, 4X4, Auto 1989 Dodge Daytona Shelby - 2.2l Intercooled Turbo, 5 speed 1988 Dodge Daytona Shelby Z - 2.2l Intercooled Turbo, 5 speed |
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i dont have the manual...
ok so my problem was that for some reason it wasnt selecting the "select and move" tool and instead was selecting "select object tool" damn modeling the whole car would be a mess, for me at least btw thanks for the replies (o yea im using max 8.) edit cause: i didnt think i was cool cause i was using max haha, the board turned 8 and my end parenthesis into so now i punctuatedLast edited by offthahorseceo : 02-04-2007 at 02:48 PM. |
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I know exactly what you mean. I was in your position not too long ago. You can also try going to the help section in max. They also have some nice tutorials that you can get adjusted to by going to help I believe. If you want a good tutorial on the basics of what you need to do, check out RedStars Supra tutorial because he briefly explains the basics of car modeling and what each option does and how to use it.
http://www.smcars.net/forums/video-t...tutorials.html |
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ok thanks for all the help everyone, i realize i asked too many basic questions, but everyone starts somewhere right?
well heres my hood and front fender, i took someones advice so its all modeled as one fiece, i chamfered the crease in the hood, then the crease on the fender (where it starts to go down instead of across) and also chamfered the line in the fender that leads to the mirror i then used the turbosmooth modifier (i noticed if i used it before chamfer then it would smooth my creases, not cool.) anyways heres the render, i dont know how to clay render yet and also i realize the part near the front is all screwed up and im workin on fixin it, just dont know how yet (there are some tiny triangles there and some of the planes are misaligned) ![]() ![]() ![]() ![]() |
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here are the wires, zoomed in theres a triangle poly there i think that might be causing it ![]() ![]() ![]() |
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