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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 01-30-2007
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Jaguar XJ220 - My first car

Yup! I have really BASIC experience but I thought I'd dive right in and have a box modelling attempt with a tutorial (although I'm using a different car than the tutorial )

So... yeah. It's a very early W.I.P., but it's been a personal dream of mine to have my own WIP thread on SMcars for a month or two now, so here I am!

EVERY piece of constructive comment and help on box modeling is actually quite welcome, since I'm a beginner. I'm trying real hard to find how to place my basic vertexes in lines so they don't look too messed up, but I'll have to concede that right now it's not looking too good. Not too bad either, I'm still proud of my first try

Note: Uploaded them on Imageshack since they're so early.
Workspace
Render (non smoothed)

Thanks!

----------EDITS---------
01/31
Perspective
Hood close up

Last edited by bloojays : 01-31-2007 at 08:23 PM.
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Old 01-30-2007
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looks like a good start, is this going to be low poly yeh? if so, then it looks like a nice basic shape oh, and welcome to SmCars
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Old 01-30-2007
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oh , rly nice choice of car (one of my favs !!) - Keep it up ! Just keep detailing the model , try to make 4-sides polygons only (if youre going to smooth the car) and be patient ! Thats all !

Looking nice , keep it up ! (put it in your signature and you don`t have to type it again, just post blank message )
Cheers, funKa


.. damn , i became a jazz maniac !
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Old 01-30-2007
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Quote:
Originally Posted by clix101
looks like a good start, is this going to be low poly yeh? if so, then it looks like a nice basic shape oh, and welcome to SmCars
Yup I'm aiming for a fairly low poly car! Won't try to aim too high. Thanks

Quote:
Originally Posted by Auto.. teh funky
oh , rly nice choice of car (one of my favs !!) - Keep it up ! Just keep detailing the model , try to make 4-sides polygons only (if youre going to smooth the car) and be patient ! Thats all !
It's an awesome car The blueprint lacks some stuff but I probably can get it from references good enough!

Heres a question about the 4-side polygons: I know about now doing 5 sided and more, but am I allowed triangles here? Placing quadrangles only to make some shapes is something I still can't do well, although I'm working on it
Have a look at the screenshots (and a quick meshsmooth, no smoothing groups whatsoever, it's something I don't know of yet)

Workspace
Smoothed Side view

I'm also aware that the smooth killed the lower parts of my sideskirt, where a certain number of edges converge to a welded vertex. I'm guessing (by the view of this) that this is not good?
Thanks for the tips!
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Old 01-31-2007
DrumBoPing DrumBoPing is offline
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looks alright.....box modeling? quite a bit of work to do





<b>speed kills, so go faster</b>
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Old 01-31-2007
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looking at your project, i was also going to ask if thats box modelling, and it is indeed a quite amount of work to form a box into a car, may i suggest part modelling, simply model each part of the car one at a time, i believe this will result in a much more impressive output, but this is just my opinion, i understand that for some people box modelling is easier (although i cant imagine how) but this is just a suggestion to try a new technique, and see how it turns out, then you can decide what you like better , usually, when you part model, you can control the poly flow better.
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Old 01-31-2007
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Quote:
Originally Posted by mpfive
looking at your project, i was also going to ask if thats box modelling, and it is indeed a quite amount of work to form a box into a car, may i suggest part modelling, simply model each part of the car one at a time, i believe this will result in a much more impressive output, but this is just my opinion, i understand that for some people box modelling is easier (although i cant imagine how) but this is just a suggestion to try a new technique, and see how it turns out, then you can decide what you like better , usually, when you part model, you can control the poly flow better.
Well actually, I (somehow?) thought box modelling would be easier. That's just an example of how inexperienced I am This jaguar is my first car, however, and must I add how proud of it (and myself!) I am?? This project is exceptional for me and I'm learning a great deal of stuff about modeling, and finishing it will add to the overall experience... My next attempt will be part modeling, that's for sure. And beside, the blueprint lacks some stuff (I can't see the hood curve through the headlights, It lacks basics like the door handles...) so I'm part blind on some parts..

My question about triangles is still in here! Must I avoid them ? They can make my life easier sometimes

Updating my first post with my daily progress.
Keep the comments coming!
Note: I had a hard time for the hood traps but I like how it is right now, although it's looking weird at the extremities (nurbs smooth) and the lack of interior makes seeing through the trap pretty weird.
Oh! And I also fixed the side bug (hotfix) by adding polys under the car... it's sad I had to do this but at least it's not bugged anymore

Perspective
Hood close up
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Old 01-31-2007
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Dr. Feelgood Dr. Feelgood is offline
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Triangles...Sure you can use them, but ONLY if you have to ;-)

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Current Project: Pondering...
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System/s: PC, Xbox 360 (XBL GT: DrFe3lgo0d), PlayStation Portable
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