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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 02-08-2007
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Carbon-Fibre Shifter
 

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i love it its amazing

sorry my bad english



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  #22 (permalink)  
Old 02-09-2007
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Talking

Thanks for comments

.:: UPDATE ::.



Too lazy to type what i've modeled/textured so just look at the pics

Last edited by Rob J. : 02-09-2007 at 04:27 PM.
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  #23 (permalink)  
Old 02-09-2007
Alien Alien is offline
Plastic Dashtrim
 

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Cool

absolute great ....wow.

ZM rulez all *gg*
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  #24 (permalink)  
Old 02-09-2007
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dude.. this is sweet.. really cant wait for this thing to be done
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  #25 (permalink)  
Old 02-09-2007
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Carbon-Fibre Shifter
 

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me too...

sorry my bad english



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  #26 (permalink)  
Old 02-10-2007
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Cassette Radio
 

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That's way too awesome for ZMod, good job
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  #27 (permalink)  
Old 02-11-2007
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wow the detail is just staggering 8o

I'm a Prefectionist
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  #28 (permalink)  
Old 02-11-2007
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Thanks for the nice comments

.:: UPDATE ::.


Modeled the side mirror. Took me like 3 hours and the polycount for one is about 2k polygons
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  #29 (permalink)  
Old 02-11-2007
Mimigu Mimigu is offline
V6 Inside Decal
 

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Flawless...

I never could have had the patience to do that in ZModeler.
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  #30 (permalink)  
Old 02-12-2007
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younglion younglion is offline
Carbon Fibre Cupholder
 

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love the details, is there a poly limit you are aiming for?
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  #31 (permalink)  
Old 02-12-2007
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Carbon Fibre Cupholder
 

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looks real good, keep it up
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  #32 (permalink)  
Old 02-12-2007
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@Mimigu
I'm lucky, since i have the patience

@younglion
Well, my first aim was 40k, then it raised to 45-50k, now when i see all the details that left, i will probably endup somewhere about 60k All including wheels and 3D engine

@feral1
Thank ya.
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  #33 (permalink)  
Old 02-13-2007
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.:: UPDATE ::.



Modeled the wheels, haven't textured the tyre tread yet, but i think they look great. 3681 poylgons so far.

Brakes will follow soon
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  #34 (permalink)  
Old 02-13-2007
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wow man.. those rims look sweet
my only comment is that the lug nuts in the rims are too big, you wouldnt be able to fit in the tool to unscrew it (lol, i forgot what its called)
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  #35 (permalink)  
Old 02-14-2007
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Thanks, haven't thought about it. Better now?

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  #36 (permalink)  
Old 02-14-2007
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much better man, i love your progress so far
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  #37 (permalink)  
Old 02-14-2007
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Mobile Speed Camera
 

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awesome, cant wait to see more


Future Ideas: Late 80s/Early 90s Australian Touring Cars
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  #38 (permalink)  
Old 02-14-2007
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lol your really going mental on all those details i wonder what game might be able to carry such a big amount of polies

I'm a Prefectionist
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  #39 (permalink)  
Old 02-14-2007
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Thanks for your comments

@Silent][Moebius
Game that can handle it? Umm... Racer, NFS5U, NFS6:HP2(if you have a strong PC), NFS9:MW, WR2, GTA series and more

.:: UPDATE ::.



Textured tyre tread, modeled brake disc and calipers (front and rear are different - see pic). Final polycounts are:
4261 polygons for front wheel
4279 polygons for rear wheel
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  #40 (permalink)  
Old 02-14-2007
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GPS System
 

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very very nice!
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