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Work In Progress: Rendering and animation Show off your projects you are working on

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  #41 (permalink)  
Old 02-14-2007
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Certainly the BEST Zonda WIP going on I've ever seen.

Veteran of the Racer community since 1999.
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  #42 (permalink)  
Old 02-14-2007
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not a big fan of the zonda f rims, but nice modelling btw the texture is stretching at the side of the disc brakes.
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  #43 (permalink)  
Old 02-15-2007
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Do you have a tex size limit? If not, those brake texs look way too low rez to match the detail of the model. I also think that the tread tex is too repetitive. Tirerack has a very good tire-texture-base base pictures, you coulc check there, if you haven`t already.
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  #44 (permalink)  
Old 02-15-2007
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Thanks guys

@younglion
I didn't like them too, but once i modeled the i got to like them Where is it stretching? You mean the inner part?

@Tonn
Maybe it's repetitive, but it's original Zonda F tread, deal with it
Also i have limit for textures 1024x1024 for the car and interior, 512x512 for wheels and brakes, so i'm quite limited in that area. The texture for brake disc is 240x240 or so, IMO enough for a game vehicle, since there will be no major close up on the brakes anyway.
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  #45 (permalink)  
Old 02-15-2007
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Quote:
IMO enough for a game vehicle, since there will be no major close up on the brakes anyway.
:roll: oh come on, so why did you model the Pagani badge on the front?

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  #46 (permalink)  
Old 02-15-2007
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Quote:
Originally Posted by Silent][Moebius
:roll: oh come on, so why did you model the Pagani badge on the front?
lol, right. It was just an excuse because i couldn't find the same pic in bigger resolution, and can't raise it anyway, because of the way the whole wheel is mapped...
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  #47 (permalink)  
Old 02-15-2007
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this is what i meant by the stretching. dunno if thats how its supposed to be.
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zmod-pagani-zonda-roadster-f-stretching.jpg  
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  #48 (permalink)  
Old 02-17-2007
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@younglion
I wanted it to be that way, so i'll leave it like that.

.:: UPDATE::.



Modeled windshield and spoiler. The spoiler was pretty tough job if you ask me, took me 4 hours, but is accurate as much as my modeling skills allows
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  #49 (permalink)  
Old 02-17-2007
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That is looking fantastic. Excellent work.
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  #50 (permalink)  
Old 02-17-2007
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Indeed this is truly amazing
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  #51 (permalink)  
Old 02-17-2007
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Quote:
Originally Posted by Rob J.
@younglion
I wanted it to be that way, so i'll leave it like that.
ahhhh, ok then. great updates btw.
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  #52 (permalink)  
Old 02-18-2007
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Thanks again for comments

.:: UPDATE ::.



Modeled the small spoilers or whatever it is, foglights and finished and textured the whole front. Still far away from being done, but next update should be huge
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  #53 (permalink)  
Old 02-20-2007
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nice job man, CF texture should be smaller, but i guess the restrictions won't allow it.

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  #54 (permalink)  
Old 02-20-2007
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hey ur putting it into a game right? i thort i memba u saying u were but i cbf looking through the whole thread to find out which game it was.. so if u r putting ut into a game, which one/s?

Model is great btw man..

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to help him achieve world domination.

Current WIPs:

Porsche Carrera GT
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  #55 (permalink)  
Old 02-21-2007
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amazing stuff man.. i love it
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  #56 (permalink)  
Old 02-23-2007
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Thanks for comments

@marty-bett
As much games as possible. I just need to find converters for certain games. I already have converters for Racer and World Racing 2. Then there's Need For Speed Hot Pursuit 2 which i'm quite master at and handle the conversion myself, but at this moment i'm not sure if that game will handle the massive polycount...

.:: UPDATE ::.

SMOOTH:


WIREFRAME:


As you can see i got a bit tired of the body and started the engine. Way more highpoly than expected: 19.205 polygons and still not finished yet.
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  #57 (permalink)  
Old 02-23-2007
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wow men. i love ur job.
this stuf is amazing

sorry my bad english



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  #58 (permalink)  
Old 02-24-2007
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Thanks Pedro.

.:: UPDATE ::.



Here are some hires Zmod shots. I consider the engine finished although there's still few parts missing. Modeling them would eat another 5.000 polygons and i found it meaningless since the engine isn't seen that well anyway. Whole car is now at 68.791 polygons. Still few things to do + model the interior. I think i'm gonna hit 80k soon...
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  #59 (permalink)  
Old 02-24-2007
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looks greeeat man!!!!

sorry my bad english



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  #60 (permalink)  
Old 02-24-2007
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That is looking excellent Great job.
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