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| Work In Progress: Rendering and animation Show off your projects you are working on |
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fantastic
cant wait for the interior to startare you gonna do one completely in carbon fibre when youre done? ![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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dude this is so amazing for low poly, if ur putting it into GTA:SA im gonna re-install it again just 2 play ur car..
keep going ![]() "A closed mouth gathers no foot..." (\_,/) (O.o) This is Bunny. (> <) Copy Bunny to your signature to help him achieve world domination. Current WIPs: Porsche Carrera GT |
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@outtanames
Well, sure, why not? If the game can handle such polycount ![]() @The IC That would need whole new texture map, so probably not...:\ @marty-bett GTA:SA? Well, i don't know, i'm demotivated to model the door parts and stuff. I tryed once model car with openable doors hood etc., but lost motivation really quickly... .:: UPDATE ::. ![]() Normals(smoothing) finished. Enjoy these highres Zmod shots ![]() Now ''only'' the interior and the damn engine grill i still keep forgetting about. EDIT: I was so excited about finishing the normals that i forgot to model the gas cap, well, here it is: ![]() Last edited by Rob J. : 03-09-2007 at 08:26 AM. |
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Quote:
![]() Anyway, it is looking fabulous, Rob! However, with a polycount this high, I would have thought you were to remove the obviously sharp edges, for instance on the front and such. Nonetheless, this still is an astonishing and very inspiring piece of modeling! |
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