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| Work In Progress: Rendering and animation Show off your projects you are working on |
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EDIT: i found the thread, seems like you posted in it already, thats the 350z for san andreas, you can see for yourself the high quality http://www.smcars.net/forums/renderi...ssan-350z.html Last edited by mpfive : 02-22-2007 at 07:17 PM. |
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Thanks for comments everybody.
@feral1: Thanks, man ![]() @Catlin: I agree with mpfive. The car body has got 1500(+2000 for the wheels) polies right now, that's far from the polylimit of 10000. @mpfive: Wow! I thought that my cars were polyheavy :S Today I try to finish the front bumper and fix the rearlights. Last edited by DragonArt : 04-21-2007 at 04:40 AM. |
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Nice stuff man! But try and keep the distance between two edge loops roughly equal...as shown on the bonnet. Also, that polygon marked with a circle would do some reshaping. Adjust the triangulation so that the nasty diagonal will not show up. You should take care of this while starting with the plane or box itself so you don't have to waste time later on corrections and fixing dents.
![]() All in all very nice shape coming! Just keep these things in mind and you'll keep ogling at your own outcome! Cheers, Sonnu. |
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@Sonnu: Some more progress. The diagonal in the roof is a smoothing issue. The whole car is just perfect in game.
@rapheal9: Um... sorry? The grain is from paint JPEG compressing Please comment on the intakes in front corners of the car, it's the hardest part in the whole thing... Last edited by DragonArt : 03-06-2007 at 08:43 AM. |
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Bonnet and overall geometry looks VERY MUCH better now! Can you continue that over all of the car's body? And I also forgot to tell you about the fan shape you got at the rear. If it works well in the game ignore it, but just be reminded that fan shapes are bad modeling practice...
The flat surface on the air intake can do with a lot less subdivisions. I don't know exactly what shape you are trying to give the air intake, so I cant comment much about that. But in general flat surface polygons can be reduced and reused over curved surfaces. Great improvement!!! I assure you this wire is going to look sexy! Regards, Sonnu. |
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Now when the front bumper is done, I'm moving to the windows and glasses. I have attached few pictures of the car. Take a look in the side, the sharp line running through the side of the car fades out and reappears just after the front wheelwell. What can I do to fix this? And what's up with the bonnet, the "seam" in it smudges out after the front bumper. Just look at the wires, it is there. I also rendered some clays to get you the idea how the car looks in game.
Last edited by DragonArt : 03-06-2007 at 08:43 AM. |
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heres a solution
prob not the best solution as it gets rid of a line of edges on the roof of the car but thought i would post it anyway.. good luck and hope it works![]() "A closed mouth gathers no foot..." (\_,/) (O.o) This is Bunny. (> <) Copy Bunny to your signature to help him achieve world domination. Current WIPs: Porsche Carrera GT |
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Sorry for lack of updates. I've been really busy, but now I have more time to model(it's winter holiday in here, Finland). I have marked all problems with red in two images(clay and clay-wire blend).
Last edited by DragonArt : 03-06-2007 at 08:43 AM. |
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I have been messing with rims lately, and this is what I came up with. I know that the wheels are very polyheavy (950 polygons/wheel(rim+tire)), but as the car body has got only 2000 polygons right now and it is almost finished, it should be acceptable. I have got one problem with the rims - the bolt pattern seems to be a little off the center. I have spent almost hour already positioning the pattern, but it is hard without any guide and Photoshop. Could somebody help me positioning the bolts? I have attached a zip with the current texture and UV-map render inside. Thanks for comments and possible help with the texture.
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Sorry for lack of updates, I had to take a little break from modeling, because of a school project, but here's a little update. I have remodeled 70% of the rear bumper. Hope you guys still have interest in this project.
DragonArt PS. Have I mentioned, that this is my first real attempt at car modeling? |