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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 02-25-2007
300zx_9's Avatar
300zx_9 300zx_9 is offline
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Join Date: Jan 2006
Location: Australia
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honda civic (rhino)

ok then i started to learn rhino i already has some assumed knowledge about it but i didn't build any surfaces i only drew some curves to show you guys. Now my question is what is my next step? should other curves be added so when i add a curve it would be more smoother? or should i just build my surfaces now? every part of the car is mainly made up of 4 cv curves so the hood has 4 curves and so does the fender. I hope i get some c+c or rather help thankyou.
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honda-civic-rhino-wire-rhino.jpg  honda-civic-rhino-wire2.rhino.jpg  honda-civic-rhino-wire3.rhino.jpg  

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Old 02-25-2007
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pretty good mate im pretty muich doing the same in max with a ps13 so i know how tedious it can be sometimes anyway your hood is wrong stop following the prints.


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Old 02-26-2007
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300zx_9 300zx_9 is offline
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heres the first surface, well my first ever surface with rhino lol.
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Old 02-26-2007
bassballs2000 bassballs2000 is offline
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Hey 300zx_9,

I've been playing around alot with rhino lately and I find that the easiest way to go about constructing complex surfaces such as hoods and wheel arches is by creating easily manipulable preliminary surfaces and then splitting them rather than trying to force surfaces based on splines. Although these preliminary surfaces may take several attempts to fit the prints when they are split, the final product is much more impressive. If you'd like I can try to construct that hood with some pictures to show you what I mean. Here is a particularly helpful resource; all you need to do is register and check out the full car tutorial... it's totally free

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