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Yeap, I have some problems with this in the lasts 3 GTA's :^D} ![]() Sorry for my bad english...<br /><br />Se você fala português, por favor, reposponda o tópico em português ou nas duas línguas :^D |
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I cant understand why you use so many polys on the hard edges? You could use half of that champher amount and just use smoothing groups...
Oh right..yeah... you dont have any limits.. But IMO it would be possible to get nearly same result with less polys.Anyway great job! |
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