![]() |
![]() |
![]() |
|
![]() |
|
|||||||
| Work In Progress: Rendering and animation Show off your projects you are working on |
| |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
I'm going to make it high-poly, but i don't know how it will be in the end. as i said, my first seriously projekt. have a look on render versions, one smother than antoher. i read tutorial about it, but it was short, i'm doing it myself.
|
|
|||
|
what do you excatly mean by that? unreal is rendered version, or maybe wire frame? i need all advices, so when you write what it's wrong, write why and your suggestion, i must know how to repair it. understand me, i'm a beginner.
|
|
|||
|
hello holy!! the only suggestion i can make so far is that you should lose the triangles and ploys that have more than 4 faces by any means. they always turn into bumps. also, i believe that the lines can have a better flow on the mesh
|
|
|||
|
to Lost: this point between hood and not made grill is only when I use subsurf, it's kind of strong smooth. I think I should separate doos and hood from the rest of car. now, have a look on renders. don't know why, but when I set smooth some faces are turning black. I guess I must flip normals (you can't see these black faces there).
|
|
||||
|
Hi Holy, do you have any ref pics on the TT, as you need to have them. the shape is there for the model, but you need to follow the lines correctly, let us know if you cant find good ref pics,
The front bumper is off, and bumpy, and you need to use chamfer a lot more on areas like wheel arches. look for the Audi TT wip in herestarted by red star to see what I mean. ![]() lifes short play hard Holden Panelvan http://www.smcars.net/forums/work-pr...n-tuned-4.html Torana GTR_XU1 http://www.smcars.net/forums/work-pr...a-gtr-xu1.html |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
All times are GMT -5. The time now is 11:37 AM. |