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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Bobcat
Hey there it has been a while since i posted some work here
so here it is this was done a few months back in september The images are screencaptures from the viewport Modelled and uved in Maya 7 Textured in photoshop (one thing though the alphas on the cabin do not seem to work properly in maya so please disreagrd that) ![]() ![]() ![]() Cheers ![]() Everybody gotta wear clothes, if you don't you'll get arrested |
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Awesome. What´s the poly count? Just awesome O_O
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Thanks guys
i believe the polycount was slightly over 7000 (the wheels are killer )and a 1024x1024 for the texture/specular/normal map was for an art test which gave me a job ![]() ![]() Everybody gotta wear clothes, if you don't you'll get arrested |
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Not just this random assignment
also displayed items from my portfolio but they wanted to have somethign extra because i did not have that many items to show at that time. Besides i was already working there as a tester (how do you know i work at guerrilla btw?) ![]() Everybody gotta wear clothes, if you don't you'll get arrested |
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cool, bobcat!!! i wanted to start a caterpillar wheel loader but i lost my files right after i made the wheels...and i was working without blueprints, so not too accurate. heavy machinery blueprints are harder to find...i had some links donno if i can post them here
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Quote:
And you've got Guerilla games under your nickname at gameartist.net, which I also attend ![]() |
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Rickyss:
The bobcat was not modelled using any blueprints. I just used a lot of reference pictures and modelled from there Xoliul: Ah haha that explains everything. Yes i did become a tester there just so i woult get to know the company and their people. See how things were run and who i had to talk to for advice and or my application. Showed some of my stuff and got their interest. Cant say much about the art test im affraid. ![]() Everybody gotta wear clothes, if you don't you'll get arrested |
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