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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Hey, long time since my last post here!
Due my continous failure doing a good studio render with this car, I tried an exterior one. I used a background of a huge free cg highway found on the web (that's why you can see the uper-right credits). Anyway just a test, no decals, no blur. I think this car looks better out on the road than into a studio room Cheers, Joe. |
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It looks amazing. Very good model and great realistic render. Excellent job!
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Thanks so much guys for those kind comments, really very much apreciated.
I'm trying to find (or in the worse model myself) a nice and sharp looking highway, but surprisingly they are hard to find (that's my way to ask if anybody knows a site with good looking roads )Thanks all, Joe. |
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Thanks guys!
@Catlin: good catch. The rear wheel arch is wrong; I think I moved a couple of vertex and did't noticed it until the last render using an almost orthogonal side angle. I guess the perspective disguised the error on previus shoots and I didn't get the error. I noticed it after the last render: I'll fix that error. Thanks!, Joe. |
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The scene setup is lovely : I really like ground shader, colors and lighting.
The car looks awesome clean and smooth. But it's almost too clean : the grain of tires is almost unnoticeable, the paint looks almost flat, and so on. I know how hard it's to break that feeling, so I wish you good luck if you want to enhance your work that way. Some critics about texturing : the one with pilots names is slightly lower resolution, and the MICHELIN text on tires looks like strechted to a circle slower than the rim : the left side of M and right side of N doesn't converge to the wheel center. Anyway, I really appreciate your work. Keep us updated ! ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Thanks tom120934,
All valid and well pointed issues. I'll work them all asap, specially the Michelin map, it's a very noticeable error. About car paint, I'll try a complete new shader. This one is nice but it burns out so quickly when light is facing it that it almost vanish decals. Cheers! Joe. |
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Quote:
![]() also, are you gonna do the 1988 scheme? Racing Sports Cars - Photo View Racing Sports Cars - Photo View http://www.gunny88.com/images/collec...-SauberC9c.jpg ![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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About 1988 scheme ... man, if I had the quarter of your skills doing those fantastics unwraps, I would already. I'll may give it a try. This scheme can not be done with just decals/stickers, it will need a complete unwrap modifier. BTW, Have you ever thought about doing an unwrap tutorial?. I saw how you "unfloded" some parts rotating them, but I didn't get how you would use that in the unwrap process (maybe normal or box/top mapping in the editor?). Very VERY good and complete work on your Super GT thread, really. @nzjimmy2001: thanks a lot dude! Cheers all, Joe. |
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