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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Audi RS4
Here's one of my latest projects, I know I have a lot on my back but the Skyline is almost ready for release and the RX7 is not a primary project.
I've always wanted to make a german autobahntrain but I havent found a victim until now. The Audi RS4, with a powerful V8 under the lid makes it to one of the most powerful estates in the world. It sits on about 432 polies so far, about 30mins of work here. ![]() ![]() |
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Audi RS4
30 minutes for that!? Respect! :cool: And it looks good and accurate as well. The Audi RS4 Avant is a classic pocket-rocket in my book and it deserves a good model, and yours look set on that path. I'm taking a break on the SN95 Mustang but I've already got the shape for the lower side "scanned" in from reference-photos from eBay Motors so when I continue I can get the shape tightend up now that I have extruded all side polygons. I have however come to the conclusion that I should make a seperate object for each body-panel to avoid confusion when extruding and working on the other sides. In case you don't use this technique then you could try it, especially if plan on 3D panel gaps then it won't interfere.
Hope you got the Radeon-Racer-issue sorted out. Greetings Frank P.S. I still haven't gotten in touch with MS Support to know why my legal XP edition can't be unlocked and I'm busy otherwise so I won't have messenger installed in the near future but thanks for the help ![]() |
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Audi RS4
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But for now, nothing can come close to the abilities and convenience(and PRICE!) combination of Zmod, that's for sure. Though the restart does look nice, Heyl. What is it at now, 2000-3000 polys?... :wink: Shiny. -chris |
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Audi RS4
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![]() and OPM, to find some good materials for car paint, you can probly find some to download over at http://www.highend3d.com/ I've found some awesome metallic car paint shaders for Maya on there, i'd assume Max has some too. |
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Audi RS4
I just set the material to "Anisothrophic" (or however that is spelled) and scrolled down to "Maps" and clicked on the reflectiontab and looked up a nice map and then played around with the amount of reflection and the light.
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