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| Work In Progress: Rendering and animation Show off your projects you are working on |
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thanks
and i know what you're talking about.. i also don't like to start or continue a car when another one is making it too Here's the start of the interior, it isn't much yet but it's very hard. C&C please |
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oke here's a sneak preview of the interior. I have to redo some parts and the render sucks i know. But i'm getting demotivated by the interior because it's really hard. This was the easy part lol.. well i will finish the outside first and then think about the next thing i'm going to do!! But i really want to finish a car with interior so everything is still possible
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Amazing job on the interior. I can't wait to see it finished.
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About the interior, the specular highlight on leather is too high I think. But otherwise, the modelling is excellent.
About the exterior, you have bumps on the sideway, but I think you already know that. The air intake in front of rear wheels needs to be curvy, you've made them too straight. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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thanks tom, i know about the bump on the side, that is one of the bumps i was speaking about. About the air intake thx will take a look at it.
So i went experimenting with rendering. So far i'm only happy with the floor and metallic material. All other materials need improving. I don't know what i will do next, or i go further experimenting with rendering, or i will go on with modelling (interior) or i will start a new car (aston martin db9). For now i don't know yet what i'm going to do ![]() C&C on render please |
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The render is really impressive, I like the style.
But I've spot some issues : - The Chevy badge needs to modelled, and not to be a simple texture. - The hood goes too high, please look this refpic : http://www.only4mal.com/images/chevr...ro-concept.jpg - The top of side mirrors have an unnecessary edge, please see the above link too. - There is a little detail (small light or badge, I don't know) just behind the front wheel, above the sideskirt. You didn't model it yet. I agree with Prykie, the shader for the rims needs to have more blurry and intense reflections. Good work ! PS : The refpic shows also what I've meant about the side air intake. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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thanks tom for your critics,
- the badge is modelled, only it has to little depth and the materials are really bad. - you're right about the hood i will fix it - the edge is there, only less sharp Chevrolet Camaro Concept (2006) - 1600x1200 wallpaper 25 - i know about the detail, it's the same as the rear license plate on the version shown on the net. I will make that part soon As for the shaders, as i said i only did ground an metalic shaders, the rest is far from good and need lots of tweaking so don't worry it will be fixed.thanks for your comment |
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coming along nicely.
![]() Keith (MyersGRFX) Myers MG-Motorsports<br />Site Owner/Admin/Painter http://www.mg-motorsports.net WIP: 29 Chevy Pickup (Custom Street Rod) - http://www.smcars.net/forums/work-pr...treet-rod.html |
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