Quote:
Originally Posted by The IC
the rx8 stuff is only a bump map, and it doesnt look great if you get too close...particles would look much better, but theres some problems:
1)the most obvious point, the computer would have a hissy fit...VrayProxy might work, although id have to find a way to turn a particle system into a static mesh before i could do that
2) rain drops arent perfect spheres, they squash a bit, and they also have a flat base where they touch the car, and youd need to model them like that to get proper reflections and refractions...but there isnt anything in the particle systems that allow you to align the particles to be the same direction as the surface normals, apart from some heavy scripting work...they might add it into a future verion of MAX, but for the moment, its out of reach
anyhow, heres a non-monochrome render of the car (a person i work with wanted to see if it worked with a colour), and also a particle test on a sphere
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heheh... also another thing to consider with trying to achieve ultra-photorealistic water is the caustics within the droplets. More light is usually seen on
the surface under the droplets due to the caustics... of course, that being said, around the edges are also shadows, because the caustics bending light away from that area.
IMO, a creatively designed normal map would work better than a bump map... and if you still stick with a bump map, give the blur offset just a very tiny number so you won't get that odd aliasing going on for the edges, which make the car look unusually speckled