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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 08-07-2007
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pedro.malheiro pedro.malheiro is offline
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u got skills good job ond rendering...

sorry my bad english



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  #22 (permalink)  
Old 08-07-2007
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multimediaman multimediaman is offline
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Quote:
Originally Posted by The IC View Post
the rx8 stuff is only a bump map, and it doesnt look great if you get too close...particles would look much better, but theres some problems:
1)the most obvious point, the computer would have a hissy fit...VrayProxy might work, although id have to find a way to turn a particle system into a static mesh before i could do that
2) rain drops arent perfect spheres, they squash a bit, and they also have a flat base where they touch the car, and youd need to model them like that to get proper reflections and refractions...but there isnt anything in the particle systems that allow you to align the particles to be the same direction as the surface normals, apart from some heavy scripting work...they might add it into a future verion of MAX, but for the moment, its out of reach

anyhow, heres a non-monochrome render of the car (a person i work with wanted to see if it worked with a colour), and also a particle test on a sphere


heheh... also another thing to consider with trying to achieve ultra-photorealistic water is the caustics within the droplets. More light is usually seen on
the surface under the droplets due to the caustics... of course, that being said, around the edges are also shadows, because the caustics bending light away from that area.

IMO, a creatively designed normal map would work better than a bump map... and if you still stick with a bump map, give the blur offset just a very tiny number so you won't get that odd aliasing going on for the edges, which make the car look unusually speckled

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  #23 (permalink)  
Old 08-07-2007
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The IC The IC is offline
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@mmm: yeah, i never thought about caustics...yet another problem ...and thanks for the normal mappping suggestion, ill have a play around when i can get some more time


Future Ideas: Late 80s/Early 90s Australian Touring Cars
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  #24 (permalink)  
Old 08-10-2007
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temporary new guinea pig...this one is another job offspring that i started yesterday...the job is some highpoly renders of a particular silvia for the next forza apparently (i got the job indirectly from a drift team who i helped design their car last year, and theyve been getting lots of exposure and sponsors since then)...probably means i wont be posting much in the next week or so

just played around with the light and camera settings a bit more to understand what exactly they do to the scene...

oh, the windows are tinted cos i havent put in the interior pillars yet, and it looks kinda dumb without them
Attached Thumbnails
render-tests-mazdaspeed-rx8-silviawip1.jpg  render-tests-mazdaspeed-rx8-silviawip2.jpg  


Future Ideas: Late 80s/Early 90s Australian Touring Cars

Last edited by The IC : 08-10-2007 at 10:43 AM.
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Old 08-10-2007
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advan advan is offline
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Congrats i guess. Nice renders, front tire looks like its fusing with the body, dunno.
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  #26 (permalink)  
Old 08-11-2007
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didnt like how it looked in the soft setup, that seems better for curvy/smooth cars, so here it is in the previous studio setup

@advan: thanks, didnt notice that...i was tired

anyhow i gotta get to work on the drift car...the only common body panel is the roof
Attached Thumbnails
render-tests-mazdaspeed-rx8-silviawip3.jpg  


Future Ideas: Late 80s/Early 90s Australian Touring Cars

Last edited by The IC : 08-11-2007 at 12:53 AM.
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  #27 (permalink)  
Old 09-30-2007
yuriynyr yuriynyr is offline
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awesome job!

Copyright © 2006 YuriyNYR™ Productions
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