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| Work In Progress: Rendering and animation Show off your projects you are working on |
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*Render Tests* Mazdaspeed RX8
hey people,
been doing some render and mat tests...my old RX8 is the guinea pig at the moment...this is a variation on my SGT SC430 studio, ive been searching for tutorials on real car photography to build it, because i dont like faking stuff, id rather understand how they actually set up these things ill put more tests in here that i think look alright, and ill change the subject car around too...i have quite a few cars to use...not sure how often ill update the thread, i usually do these tests when worked on my main projects too much, but ill keep it interesting enjoy ![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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yeah, i know why that is, theres a "corner" of the reflection source reflecting off it...it does that in other places too, its one of the reasons why i do the tests, seeing where stuff has to be moved/angled etc. etc. ...the model itself is smooth
![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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started some experiments on wet materials...the scenes only in early stages, i need to bump up the texture res a fair bit, unwrap a few more faces, and the tiles are very flat etc. etc. etc. ...
![]() got an idea to do a rust bucket wreck weed infested version of the Merc Coupe too ![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
Last edited by The IC : 07-27-2007 at 10:54 AM. |
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really nice job! I'd like to know how you did that rain effect, too
![]() WIPs: KTM X-Bow Lamborghini Countach 25th Anniversario (preview video)(gameplay video) Lamborghini Murciélago and LP640 (on hold) Lamborghini Gallardo Sypder (on hold) |
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Amazing renders. Good job on that one.
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the rx8 stuff is only a bump map, and it doesnt look great if you get too close...particles would look much better, but theres some problems:
1)the most obvious point, the computer would have a hissy fit...VrayProxy might work, although id have to find a way to turn a particle system into a static mesh before i could do that 2) rain drops arent perfect spheres, they squash a bit, and they also have a flat base where they touch the car, and youd need to model them like that to get proper reflections and refractions...but there isnt anything in the particle systems that allow you to align the particles to be the same direction as the surface normals, apart from some heavy scripting work...they might add it into a future verion of MAX, but for the moment, its out of reach anyhow, heres a non-monochrome render of the car (a person i work with wanted to see if it worked with a colour), and also a particle test on a sphere ![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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lol crazy 989, you just reminded me of the thrid problem i forgot about when i was writing the post
...i havent worked out a way of getting the streaking drip effect with either the bump map or the particles...its probably going to be painfully complicated ![]() ![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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a car photographer is helping me build another setup...lights are a bit overflared...thats the hurdle at the moment, trying to get the spotlights to behave like real lights
![]() ![]() Current WIPs: SuperGT stuff LCA Contest: Days of Thunder Lumina Future Ideas: Late 80s/Early 90s Australian Touring Cars
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