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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Here is the real car:
![]() Here is my model so far... @draco: I have rendered a bit, having turbosmoothed some parts, while also having realigned some vertices in order for the parts to fit with each other as much as possible. What I mean by that? Check the part where the door closes. It fits with the rest of the body. Obvisouly tho, I still have to work on it a lot on quite a few places, but it's progressing... ![]() and the wireframe: ![]() aaand... oops! just noticed a few mistakes on the front spoiler... anyway... you get the picture Last edited by asconan : 07-26-2007 at 12:56 PM. |
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Just a few small updates...
Render from Brazil r/s: ![]() headlights: ![]() ![]() ![]() FULL VIEW PLEASE! ![]() the seats and the wheels are off my old porsche carrera gt project. I intend to make a GOOD interior and much better wheels! I want to believe I have progressed a bit since my last project and I am going to attempt a lot more realism here... Wish me luck! Suggestions are always welcome ![]() Thanks for checking out! ![]() Dimitris |
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wow, thanks! It's the best comment I ever got in a cg forum! Means I have progressed a bit then and my job is at least a bit better than "Crap" !
Thank you very much indeed! ![]() There is still a huge lot of details to be added. I think I will go for the engine, exhaust, injection system, diff, gearbox, everything! Plus the interior... I haven't set a poly limit on this project. My aim is to make it as real looking as possible. There's still a LOT of work ahead of me tho ![]() Last edited by asconan : 07-29-2007 at 06:45 PM. |
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This is highly skilled spline modeling!
But may i humbly suggest you convert it to poly, surface thrreshold set to 1 or 0 (don't remember) and model on. I spent a lot of time trying to make out decent splined models. Bumps insisted in abounding, no matter how clean the splinecage. Maybe it was me, or MAX simply does not handle inorganic spline models as good as organics spline models. Convert it to poly and enjoy the far more suitable capabilities of this method. ![]() [ ] Dan Count your blessings one by one Say nothing till you hear more (two things i learned from the Irish) My Classic Cars' Gallery My Classic Car Trading Cards' Gallery |
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Yes, you definitely need to work on the angles of this car, they are really all over the place, which I think is where the denty comment came from above. So really study real pictures of this car, (angle shots are the best) and compare them to the real car, because right now the proportions in what I know of just average cars doesnt seem to fit.
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